Hi,
The matrices read from the 'rot' token appears to be read in wrong manner:
Here is an example line from AC3D file:
rot 1 2 3 4 5 6 7 8 9
Inivis AC3D interprets that as:
1 4 7
2 5 8
3 6 9
While OpenSceneGraph reads it as:
1 2 3
4 5 6
7 8 9
Here is a valid Inivis AC3D file, that
OK, after thinking about this, reading MANY other forum posts, and looking into
the osg::Camera code, I've realized that my post title itself was incorrect.
Sharing FBOs is not the appropriate approach, since FBOs are an internal object
to a camera's RenderStage, which itself doesn't exist
Hi Robert
I've tested the latest branch on MacOSX 10.11.6:
https://github.com/openscenegraph/OpenSceneGraph/commit/f1f6d23eebda16a9d4560a0a130580d65edf7401
Non of the stock samples works because of not applied shader. MacOSX needs a
default shader.
But simple text works when i add a shader on
Hi all,
I would like to know how to get multiple slave cameras to successively render
to the same texture using multisampling. I've looked at every osg example, but
multisampled FBOs are only discussed in the context of a single rendering
camera.
Without multisampling life is simple. For
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