[osg-users] [osgPlugins] Matrices interpreted wrong in AC loader it appears..

2017-03-11 Thread Nikolai Christensen
Hi, The matrices read from the 'rot' token appears to be read in wrong manner: Here is an example line from AC3D file: rot 1 2 3 4 5 6 7 8 9 Inivis AC3D interprets that as: 1 4 7 2 5 8 3 6 9 While OpenSceneGraph reads it as: 1 2 3 4 5 6 7 8 9 Here is a valid Inivis AC3D file, that

Re: [osg-users] Multiple cameras sharing multisample fbo

2017-03-11 Thread Ravi Mathur
OK, after thinking about this, reading MANY other forum posts, and looking into the osg::Camera code, I've realized that my post title itself was incorrect. Sharing FBOs is not the appropriate approach, since FBOs are an internal object to a camera's RenderStage, which itself doesn't exist

Re: [osg-users] bug: osgText doesn't work on MacOSX GL4.x with VAO

2017-03-11 Thread Remo Eichenberger
Hi Robert I've tested the latest branch on MacOSX 10.11.6: https://github.com/openscenegraph/OpenSceneGraph/commit/f1f6d23eebda16a9d4560a0a130580d65edf7401 Non of the stock samples works because of not applied shader. MacOSX needs a default shader. But simple text works when i add a shader on

[osg-users] Multiple cameras sharing multisample fbo

2017-03-11 Thread Ravi Mathur
Hi all, I would like to know how to get multiple slave cameras to successively render to the same texture using multisampling. I've looked at every osg example, but multisampled FBOs are only discussed in the context of a single rendering camera. Without multisampling life is simple. For