Hi,
After setCameraManipulator for my viewer i can get the Eye parameter of camera
but cannot get the Center parameter to get the point of my camera looking at.
How to get this value?
Here is the way i get the Eye parameter:
Code:
osg::Matrixd mt =
Hi Remo,
On 14 March 2017 at 18:16, Remo Eichenberger wrote:
> The env variable doesn't help. I see such errors:
>
> With subloading enabled i see this:
>
> before Glyph::subload(): detected OpenGL error: invalid enumerant
> Glyph::subload(): texture sub-image width and/or
The env variable doesn't help. I see such errors:
With subloading enabled i see this:
before Glyph::subload(): detected OpenGL error: invalid enumerant
Glyph::subload(): texture sub-image width and/or height of 0, ignoring
operation.
I've posted the log on the github issue.
Remo
On 14 March 2017 at 17:38, Remo Eichenberger wrote:
> Without this setting I see only a blue screen/window without any text.
Do you get any GL errors reported on the console?
Could you try disabling the incremental subloading of the glyph
texture by setting the env var
Without this setting I see only a blue screen/window without any text.
Remo
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70491#70491
___
osg-users mailing list
osg-users@lists.openscenegraph.org
On 14 March 2017 at 17:01, Remo Eichenberger wrote:
> Update: Stock sample "examples_osgtext" partial works with:
>
> font->setMinFilterHint(osg::Texture::LINEAR);
>
> on MacOSX GL3 Core Profile
This will be disabling mipmapping. Surely OSX GL3 core profile
supports
Hi Lv,
It looks like you are position the text in a 3D scene and leaving it
to scale in object coordinates, which is fine, but it does mean that
the scale will and orientation will vary, this is very different
challenge for rendering clear text than rendering a fixed font to a
fixed 2D projection
Update: Stock sample "examples_osgtext" partial works with:
font->setMinFilterHint(osg::Texture::LINEAR);
on MacOSX GL3 Core Profile
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70487#70487
___
I'll post a demo maybe some time soon.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70486#70486
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi,
I have created terrain using VPB tool I would like to query height of a
point in terrain provided corresponding latitude and longitude.
Any Help is appreciated...
I am generating flat terrain using VPB.
Thank you!
Cheers,
Vinoth
--
Read this topic online here:
Nice. Where can we get the game?
2017-03-10 3:25 GMT+07:00 Johny Canes :
> Hi,
>
> Hey, here's a screenshot of my game. I've ported it from Three.js and OSG
> has been a really, really smooth ride so far!
>
> That's an Awesomium texture on that CRT :D!
>
>
Hi Sebastian
If you have few dynamic objects, an update callback with an inner
intersectvisitor can do the trick ...
In other case you may have to reimplement the wheel (like a AABB sweeping
broaphase) , so osgBullet seams the best fit
And to finish, if you have massive dynamics:
-bullet3
Hi Sebastian
If you have few dynamic objects, an update callback with an inner
intersectvisitor can do the trick ...
In other case you may have to reimplement the wheel (like a AABB sweeping
broaphase) , so osgBullet seams the best fit
And to finish, if you have massive dynamics:
-bullet3
HI Bhanu,
Have a look at the osgforest example, it has various approach to
rendering large numbers of trees. The example uses texture quads as
the basis but the approaches can be generalized.
Robert.
On 14 March 2017 at 05:40, Bhanu Chandra wrote:
> Hi,
> I am trying
14 matches
Mail list logo