Re: [osg-users] Drawing large number of labels

2017-03-30 Thread Andrew Cunningham
Ok, will need to digest that. I am correct in assuming it will work on Windows. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70622#70622 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Drawing large number of labels

2017-03-30 Thread Chris Hanson
https://github.com/robertosfield/osgPairo On Thu, Mar 30, 2017 at 6:12 PM, Andrew Cunningham wrote: > Hi, I am looking for suggestion on how to efficiently draw 'large' ( aka > many thousands) numbers of 'labels' or 'string markers' > Typically these are short numeric strings. Instancing a osgT

[osg-users] Drawing large number of labels

2017-03-30 Thread Andrew Cunningham
Hi, I am looking for suggestion on how to efficiently draw 'large' ( aka many thousands) numbers of 'labels' or 'string markers' Typically these are short numeric strings. Instancing a osgText object for each label is likely to be very inefficient Andrew Thanks -- Read this top

Re: [osg-users] How to do osg earth in offline

2017-03-30 Thread Chris Hanson
There are examples in the osgEarth tests repository showing how to feed osgEarth from a local GeoTIFF image via the GDAL driver. You can also pass a file-based URL instead of a http: based URL to a tilemap set. On Thu, Mar 30, 2017 at 5:16 AM, Rambabu Repaka wrote: > Hi,In osgearth he is readin

Re: [osg-users] Shadows on "invisible" objects

2017-03-30 Thread Trajce Nikolov NICK
Hi Allessandro, my case is a bit different, it is about invisible object to cast shadows on visible objects. The second link with the shader hints gave me an idea though... Thank you so much for the links !! Nick On Thu, Mar 30, 2017 at 10:05 AM, Alessandro Terenzi wrote: > Hi Nick, > as far

[osg-users] How to do osg earth in offline

2017-03-30 Thread Rambabu Repaka
Hi,In osgearth he is reading tile images and elevation data from online,how to do in offline? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70616#70616 ___ osg-us

Re: [osg-users] Serialize bufferobject configuration of BufferData

2017-03-30 Thread Julien Valentin
I totally understand your prorities (further it's release time:/) and your position on VASSharing... (I began coding VAS-that i think you refer to VertexArrayBlock- and perContextVAS to do so) I will not bother you until it's not (too) controversal... But i'm not agree with you calling baseverte

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-03-30 Thread Philippe Renon
I went ahead and just commented out some openthread logging. See https://github.com/openscenegraph/OpenSceneGraph/pull/238 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70614#70614 ___ osg-users mai

Re: [osg-users] Who is frustrated not to serialize their bufferobject configuration?

2017-03-30 Thread Robert Osfield
Hi Julian, I don't have the time right now to dive in to a complex discussion. A few general feelings on the topic so you know where I stand: First up sharing VAO's would be best done by shading a VertexArrayBlock container class for per vertex arrays, that osg::Geomertry objects would share. T

Re: [osg-users] Travis builds breaking due to timeouts

2017-03-30 Thread Julien Valentin
Hi Robert, If you're referring to fails of travis with the pr i've done 2 days ago. I think the reason is that I asked to much to travis: 3 prs x 3 builts = 9 jobs requests in less than 1H for the osg account It yields very low prioritized processes on the travis-side that leads to timeout. Travi

Re: [osg-users] Shadows on "invisible" objects

2017-03-30 Thread Alessandro Terenzi
Hi Nick, as far as I understand you'd like to cast shadows onto a geometry that is kind of invisible but still can receive shadows, is this right? Have you already read these? http://forum.openscenegraph.org/viewtopic.php?t=8912&highlight=invisible+shadow http://forum.openscenegraph.org/viewtopi

Re: [osg-users] Please test OpenSceneGraph master in prep for 3.5.6 dev release

2017-03-30 Thread Philippe Renon
Hi Robert, I am really sorry to insist so heavily, but please take a quick look at https://github.com/openscenegraph/OpenSceneGraph/issues/209. I am ready to make the changes, test them and submit a PR but need some directions. OpenThread has been outputting some unwanted debugging information