Ok, will need to digest that. I am correct in assuming it will work on Windows.
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https://github.com/robertosfield/osgPairo
On Thu, Mar 30, 2017 at 6:12 PM, Andrew Cunningham wrote:
> Hi, I am looking for suggestion on how to efficiently draw 'large' ( aka
> many thousands) numbers of 'labels' or 'string markers'
> Typically these are short numeric strings. Instancing a osgT
Hi, I am looking for suggestion on how to efficiently draw 'large' ( aka many
thousands) numbers of 'labels' or 'string markers'
Typically these are short numeric strings. Instancing a osgText object for each
label is likely to be very inefficient
Andrew
Thanks
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There are examples in the osgEarth tests repository showing how to feed
osgEarth from a local GeoTIFF image via the GDAL driver.
You can also pass a file-based URL instead of a http: based URL to a
tilemap set.
On Thu, Mar 30, 2017 at 5:16 AM, Rambabu Repaka
wrote:
> Hi,In osgearth he is readin
Hi Allessandro,
my case is a bit different, it is about invisible object to cast shadows on
visible objects. The second link with the shader hints gave me an idea
though...
Thank you so much for the links !!
Nick
On Thu, Mar 30, 2017 at 10:05 AM, Alessandro Terenzi
wrote:
> Hi Nick,
> as far
Hi,In osgearth he is reading tile images and elevation data from online,how to
do in offline?
...
Thank you!
Cheers,
Rambabu
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I totally understand your prorities (further it's release time:/) and your
position on VASSharing...
(I began coding VAS-that i think you refer to VertexArrayBlock- and
perContextVAS to do so)
I will not bother you until it's not (too) controversal...
But i'm not agree with you calling baseverte
I went ahead and just commented out some openthread logging.
See https://github.com/openscenegraph/OpenSceneGraph/pull/238
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Hi Julian,
I don't have the time right now to dive in to a complex discussion. A
few general feelings on the topic so you know where I stand:
First up sharing VAO's would be best done by shading a
VertexArrayBlock container class for per vertex arrays, that
osg::Geomertry objects would share. T
Hi Robert,
If you're referring to fails of travis with the pr i've done 2 days ago. I
think the reason is that I asked to much to travis:
3 prs x 3 builts = 9 jobs requests in less than 1H for the osg account
It yields very low prioritized processes on the travis-side that leads to
timeout.
Travi
Hi Nick,
as far as I understand you'd like to cast shadows onto a geometry that is
kind of invisible but still can receive shadows, is this right?
Have you already read these?
http://forum.openscenegraph.org/viewtopic.php?t=8912&highlight=invisible+shadow
http://forum.openscenegraph.org/viewtopi
Hi Robert,
I am really sorry to insist so heavily, but please take a quick look at
https://github.com/openscenegraph/OpenSceneGraph/issues/209.
I am ready to make the changes, test them and submit a PR but need some
directions.
OpenThread has been outputting some unwanted debugging information
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