Yes it should support Windows phone, still need to test that though, but no
reason it shouldn't.
No example at the moment, but i just used the Angle template example from
Visual Studio 2015. Then setup a viewer as embedded and call viewer frame in
the main render function, pretty straight
Hi.
Will this pull request include an example? Does it work on Windows Phone?
2017-04-22 6:08 GMT+07:00 Thomas Hogarth :
> Hi
>
> So I've been tasked to add UWP/Angle support to OSG working with Chris
> Hanson. I have it pretty much working, it's rendering a cube, and
Hi
So I've been tasked to add UWP/Angle support to OSG working with Chris Hanson.
I have it pretty much working, it's rendering a cube, and just wanted a little
guidance on a few issues before I submit any changes.
So firstly to the main CMakeLists.txt file I've added a OSG_BUILD_PLATFORM_UWP
Hi All
Not sure who can do what about this. A little while back i was going to update
the build guide for osg on iOS, but the document/article was checked out and
locked by another user. Since 2014 haha. Says it's been checked out by Ulrich
Hertlein. If you're still around could you unlock it?
Hi,Thanks for the reply sebestian,Iam loading buildings on the terrain using
shapefile for reading coordinates ,textures iam adding based on type of
buildings in run time using lod.But my problem is from one place to another
place moving on map the buildings are loading slowly how to load the
Hi Rambabu,
Hi,Actually iam able to displaying the buildings,roads on the terrain using
shape files in osgearth,How to display the buildings,roads etc on the desktop
screen coordinates only and how can i limit the remaining part where
buildings,roads are loading for the purpose of increase of
Hi Rambabu,
> Hi,Iam Using polygons and drapping the buildings texture on that in
the terrain using osgearth,Buildings are coming but my problem is
loading slowly in the output scene,How to load the buildings immediately
after launching the output scene and upon moving from one place to
Hi,Iam Using polygons and drapping the buildings texture on that in the terrain
using osgearth,Buildings are coming but my problem is loading slowly in the
output scene,How to load the buildings immediately after launching the output
scene and upon moving from one place to another place
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