Re: [osg-users] Support for Windows Universal Platform

2017-04-21 Thread Thomas Hogarth
Yes it should support Windows phone, still need to test that though, but no reason it shouldn't. No example at the moment, but i just used the Angle template example from Visual Studio 2015. Then setup a viewer as embedded and call viewer frame in the main render function, pretty straight

Re: [osg-users] Support for Windows Universal Platform

2017-04-21 Thread michael kapelko
Hi. Will this pull request include an example? Does it work on Windows Phone? 2017-04-22 6:08 GMT+07:00 Thomas Hogarth : > Hi > > So I've been tasked to add UWP/Angle support to OSG working with Chris > Hanson. I have it pretty much working, it's rendering a cube, and

[osg-users] Support for Windows Universal Platform

2017-04-21 Thread Thomas Hogarth
Hi So I've been tasked to add UWP/Angle support to OSG working with Chris Hanson. I have it pretty much working, it's rendering a cube, and just wanted a little guidance on a few issues before I submit any changes. So firstly to the main CMakeLists.txt file I've added a OSG_BUILD_PLATFORM_UWP

[osg-users] iOS build guide locked/checked out on osg website

2017-04-21 Thread Thomas Hogarth
Hi All Not sure who can do what about this. A little while back i was going to update the build guide for osg on iOS, but the document/article was checked out and locked by another user. Since 2014 haha. Says it's been checked out by Ulrich Hertlein. If you're still around could you unlock it?

Re: [osg-users] Regarding Slowing loading of buildings in osg

2017-04-21 Thread Rambabu Repaka
Hi,Thanks for the reply sebestian,Iam loading buildings on the terrain using shapefile for reading coordinates ,textures iam adding based on type of buildings in run time using lod.But my problem is from one place to another place moving on map the buildings are loading slowly how to load the

Re: [osg-users] Limitation of Displaying buildings, roads and trees etc to increase frame rate

2017-04-21 Thread Sebastian Messerschmidt
Hi Rambabu, Hi,Actually iam able to displaying the buildings,roads on the terrain using shape files in osgearth,How to display the buildings,roads etc on the desktop screen coordinates only and how can i limit the remaining part where buildings,roads are loading for the purpose of increase of

Re: [osg-users] Regarding Slowing loading of buildings in osg

2017-04-21 Thread Sebastian Messerschmidt
Hi Rambabu, > Hi,Iam Using polygons and drapping the buildings texture on that in the terrain using osgearth,Buildings are coming but my problem is loading slowly in the output scene,How to load the buildings immediately after launching the output scene and upon moving from one place to

[osg-users] Regarding Slowing loading of buildings in osg

2017-04-21 Thread Rambabu Repaka
Hi,Iam Using polygons and drapping the buildings texture on that in the terrain using osgearth,Buildings are coming but my problem is loading slowly in the output scene,How to load the buildings immediately after launching the output scene and upon moving from one place to another place