Hi,Julien Thanks for the reply and Iam having another doubt in CullCallback.cpp
which iam mentioning below
He is reading from command line what is the exact meaning of
--test,test1,test2.. etc means and what i have to give in the command line
to execute this code?
if
It would be great to have at least some project that one could run in VS.
2017-04-22 10:32 GMT+07:00 Thomas Hogarth :
> Yes it should support Windows phone, still need to test that though, but
> no reason it shouldn't.
>
> No example at the moment, but i just used the
Hi.
I'm currently working on a set of tutorials for OSG:
https://github.com/OGStudio/openscenegraph-cross-platform-guide
I've just finished re-doing Android support for sample application:
https://github.com/OGStudio/openscenegraph-cross-platform-guide-application
The tutorial for Android is in
Hi,
I am new to osgEarth,I have doubts on osg::ClipNode.I am using osgEarth2.8
version.I am not getting that how ClipNode will establishes poistional
state.And difference b/w clipnode & clip-plane.
Thank you!
Cheers,
Latha
--
Read this topic online here:
Hello all,
I'm trying to build OSG for Android, but I'm having some issues with it finding
X11. From what I understand it's not supposed to be looking for X11 at all,
but setting the windowing system to "None" results in "Windowing system not
supported". Below are pastebins of the Bash
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