Re: [osg-users] Regarding Culling in osg

2017-04-23 Thread Rambabu Repaka
Hi,Julien Thanks for the reply and Iam having another doubt in CullCallback.cpp which iam mentioning below He is reading from command line what is the exact meaning of --test,test1,test2.. etc means and what i have to give in the command line to execute this code? if

Re: [osg-users] Support for Windows Universal Platform

2017-04-23 Thread michael kapelko
It would be great to have at least some project that one could run in VS. 2017-04-22 10:32 GMT+07:00 Thomas Hogarth : > Yes it should support Windows phone, still need to test that though, but > no reason it shouldn't. > > No example at the moment, but i just used the

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-23 Thread michael kapelko
Hi. I'm currently working on a set of tutorials for OSG: https://github.com/OGStudio/openscenegraph-cross-platform-guide I've just finished re-doing Android support for sample application: https://github.com/OGStudio/openscenegraph-cross-platform-guide-application The tutorial for Android is in

[osg-users] [forum] osgEarth

2017-04-23 Thread Latha Rani Baddala
Hi, I am new to osgEarth,I have doubts on osg::ClipNode.I am using osgEarth2.8 version.I am not getting that how ClipNode will establishes poistional state.And difference b/w clipnode & clip-plane. Thank you! Cheers, Latha -- Read this topic online here:

[osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-23 Thread Brett Haines
Hello all, I'm trying to build OSG for Android, but I'm having some issues with it finding X11. From what I understand it's not supposed to be looking for X11 at all, but setting the windowing system to "None" results in "Windowing system not supported". Below are pastebins of the Bash