Hi,Iam loading the terrain with buildings,trees,roads etc using lod (level of
detail ) in run time using osg.
Buildings - Reading from shapefile,textures,xml file ,iam able to placing in
the terrain using vpb tool.
Roads - same process as buildings loaded.
terrain - using imagery(image tiles) a
Hi.
I tried to use android.toolchain.cmake, too, but that requires
configuration and building outside AndroidStudio. I ended up simply
including OSG as 'add_subdirectory' into native-lib's CMakeLists.txt that
AndroidStudio creates. That way, OSG is built as a dependency whenever
native-lib is built
Hello,
On Thu, Apr 27, 2017 at 11:03 AM, Fabien CLaudot wrote:
> Hi,
>
> We have a crash in OSG in the following setup :
> - Microsoft Surface Pro 4 with Windows 10.
> - Application is displayed on a deported screen using a Display link
> adapter (Main screen is off).
>
>
>
Hi,
We have a crash in OSG in the following setup :
- Microsoft Surface Pro 4 with Windows 10.
- Application is displayed on a deported screen using a Display link
adapter (Main screen is off).
Crash happens in the module osg130_osg
0:006>
# Call Site
00 osg130_osg!osg::GLBufferObj
Hi Duncan,
The OSG could be used for sure, I'm not familiar with the alternatives
so can't compare, but in general you might find the OSG quite low
level - it's a scene graph rather than application or game framework,
so it's a component of such a framework rather a high level framework
itself. T
Hi Yura,
Thanks for the explanation. I'm not entirely clear on what you are
after, so will provide some general comments.
First up, in the OSG a parent node is always traversed before
children, so if you stop traversal at a parent none of the children
will be traversed. So if you set the NodeMa
"So my question is, can OSG easily support the bullet points above?"
No, I'm afraid it can't.
OpenScenegraph isn't a game engine, it's just a set of tools for representing
and rendering 3D scenes, that could be used by one, plus some import and export
tools. Although it does contain a simple U
Hi everyone!
I'm looking for a game engine that's suitable for an Open Source app that I
want to write and share on GitHub. I'm evaluating Godot, Atomic, Urho3D,
Blender and OpenSceneGraph. I'm hoping some of you here can help me determine
if this engine is a candidate :-) I'm not 'hawking' my
8 matches
Mail list logo