Hi,
I have the same problem, I rely heavily on the osg_ViewMatrixInverse in my
shaders to calculate the Camera Position, but in Stereo Mode, all results are
getting messed up.
also adding
this->getCamera()->getGraphicsContext()->getState()->setUseModelViewAndProjectionU
Hi,
I am trying to use QFontImplementation to create 3D text nodes from Qt fonts.
Text geometry is always empty using it.
I think it is becouse the following method of QFontImplementation returns
always a NULL pointer
virtual osgText::Glyph3D* getGlyph3D(unsigned int /*charcode*/) { return 0;
Hi.
I've just published Android tutorial:
https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid
If you have any questions or ideas, I'd be glad to hear from you.
2017-04-28 10:54 GMT+07:00 michael kapelko :
> Hi.
> I tried to use android.toolchain.cm
Hi Joe,
I'm quite confident that the latest version of OSG works with the latest
version of the FBX sdk... did you tried them?
Alessandro
On Wednesday, May 3, 2017, Joe Kindle wrote:
> Hi,
> I'm using visual studio 2012, osg version 3.0.1
> I want to convert osgb file into fbx, the problem is :
4 matches
Mail list logo