Re: [osg-users] osg_ViewMatrix, osg_ViewMatrixInverse etc. with stereo

2017-05-04 Thread Tobias Bellmann
Hi, I have the same problem, I rely heavily on the osg_ViewMatrixInverse in my shaders to calculate the Camera Position, but in Stereo Mode, all results are getting messed up. also adding this->getCamera()->getGraphicsContext()->getState()->setUseModelViewAndProjectionU

[osg-users] QFontImplementation

2017-05-04 Thread Ale Maro
Hi, I am trying to use QFontImplementation to create 3D text nodes from Qt fonts. Text geometry is always empty using it. I think it is becouse the following method of QFontImplementation returns always a NULL pointer virtual osgText::Glyph3D* getGlyph3D(unsigned int /*charcode*/) { return 0;

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-05-04 Thread michael kapelko
Hi. I've just published Android tutorial: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid If you have any questions or ideas, I'd be glad to hear from you. 2017-04-28 10:54 GMT+07:00 michael kapelko : > Hi. > I tried to use android.toolchain.cm

Re: [osg-users] [osgPlugins] Osg to fbx

2017-05-04 Thread Alessandro Terenzi
Hi Joe, I'm quite confident that the latest version of OSG works with the latest version of the FBX sdk... did you tried them? Alessandro On Wednesday, May 3, 2017, Joe Kindle wrote: > Hi, > I'm using visual studio 2012, osg version 3.0.1 > I want to convert osgb file into fbx, the problem is :