Hi All,
I have just tagged the 3.4.1 release candidate 3:
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.4.1-rc3
I have only made a couple of minor changes since rc2, so it feels like we
are converging nicely to a stable release. If feedback is positive I'll
tag 3.4.1
Hi Bruce,
A quick look at the OSGWidget.cpp and it looks to me like the code is
creating its own osg::Camera and assigning it to the view but this Camera
never sets up global default state so OpenGL defaults will be used, depth
testing is off by default in OpenGL, which in turn will give this
That's awesome!
Thanks a lot Robert,
Antoine.
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71522#71522
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HI Antoine,
The osg::Object base class a coarse grained
Object::setUserData(Referenced*) feature, or a fine grained template based
Object::setUserValue(strd::string& name, T value); method. The later
functionality is managed via UserData using a UserDataContainer class that
agregates use the
Dear OSG forum,
I am currently implementing picking and selection inside my app. I have setup
everything up to the point where I can know the osgUtil::Intersection and with
it the Drawable that was picked.
Now, what I am really interested in is not the Drawable or Node itself but the
object
Hi,
Problem solved by using PolygonOffset
On 22 August 2017 at 18:08, Nabil KHALIFA wrote:
> Hi,
> I use OSG to draw the silhouette outline of a mesh.
> The result is fine. But when i superpose the silhouette and the mesh, the
> inner border of the box are hidden (the
HI Bruce,
On 24 August 2017 at 01:09, Bruce Clay wrote:
> I am using OSG 3.4 with QT 5.8 and Visual Studio 2015. I am also using
> the QT osgWidget class I found on line. When I load a model I can see
> parts of the inside or back side of the model. One viewer noted that
Hi Bruce,
backface culling does not work with surface normals, the front and back
faces are separated by the vertex winding.
your model might have the faces in the wrong direction - or QT might have
left openGL in an unexpected state.
maybe this could help:
osg::ref_ptr cf = new
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