Hi Robert,
I’ve not tried other OS combinations yet but I made that simple test in the
osgtext sample too and the crash happens.
I’ll see if I can reproduce it on OSX.
Thank you.
Carlo Lanzotti
> Il giorno 20 set 2017, alle ore 17:23, Robert Osfield
> ha scritto:
>
> Hi Carlo,
>
>> On 20
Hi all,
There seems to be a maximum of 32 osg::Plane that can be added to a
osg::Polytope for intersection computations. The osg::Plane beyond 32 are not
checked against.
Is there a reason for this?
Thanks,
Antoine
--
Read this topic online here:
http://forum.openscenegraph.o
Hi,
I'm currently in the process of trying to make shadows work in OpenMW and am
therefore trying to learn about osgShadow and also convince it to do a bunch of
things.
I have several questions, so I'll try and organise them nicely with bullet
points and subheadings etc. In case it affects any
Hi Carlo,
On 20 September 2017 at 15:40, Carlo Lanzotti - DynaDream <
clanzo...@dynadream.com> wrote:
> OSG Version: 3.4.1 64 bit, Visual Studio 2017, Windows 10,
>
Have you tried any other OSG+OS combinations? Is so they exhibit the
problem?
FYI, there are so major internal changes to osgText
Hi all,
when using osgText::Text::setBackdropType() with any shadow flag and a
string with only one character a crash occur ("vector subscript out of
range" exception are raised in debug mode, track
Text::computeAverageGlyphWidthAndHeight()):
osgText::Text *text = new osgText::Text;
text->se
Hi,
I also fighting with qtquick/osg integration but on PC. (there are several
issues that crash app).
But according to qtquick2osgitem solution:
Code:
...
renders only first frame, second and subsequent frames doesn't renders.
...
you can try commenting lines in synchronize() function
Cod
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