Hi,
I need a matrix for the transform from root scene node to the node where the
mesh the shaders currently are operating on is in.
Does OSG pass such a matrix automatically to the shaders?
If yes, is there other uniforms passed and is there a list of them somewhere?
Sorry if my question is dum
Hi again,
Clearly an error in my side. Sorry for the noise :(.
Cheers.
2017-10-04 14:48 GMT+02:00 Jordi Torres :
> Hi robert,
>
> Thanks for your input, maybe the error is in my side. I will try to
> provide a minimal repro case.
>
> Thanks!
>
> El 4 oct. 2017 2:31 p. m., "Robert Osfield"
> es
Hi robert,
Thanks for your input, maybe the error is in my side. I will try to provide
a minimal repro case.
Thanks!
El 4 oct. 2017 2:31 p. m., "Robert Osfield"
escribió:
> Hi Jordi,
>
> On 4 October 2017 at 10:49, Jordi Torres wrote:
>
>> Sorry I sent the mail without finishing it.
>>
>> As
Hi Jordi,
On 4 October 2017 at 10:49, Jordi Torres wrote:
> Sorry I sent the mail without finishing it.
>
> As I was saying...
>
> In previous versions it was some code checking that.
> https://github.com/openscenegraph/OpenSceneGraph/
> blob/OpenSceneGraph-3.4/src/osgUtil/PolytopeIntersector.cp
Sorry I sent the mail without finishing it.
As I was saying...
In previous versions it was some code checking that.
https://github.com/openscenegraph/OpenSceneGraph/blob/OpenSceneGraph-3.4/src/osgUtil/PolytopeIntersector.cpp#L300
Am I missing something?
Thanks!
2017-10-04 11:48 GMT+02:00 Jord
Hi Robert,
I'm not sure PolytopeIntersector has en error here:
https://github.com/openscenegraph/OpenSceneGraph/blob/master/src/osgUtil/PolytopeIntersector.cpp#L186
I think it returns false when the whole polytope goes through a triangle.
In previous versions it was some code checking that.
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