Re: [osg-users] flooding water

2017-10-06 Thread Jai Singla
Hi Rashad, Are you able to find out a good flood simulation tools based on OSG? Thank you! Cheers, Jai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72131#72131 ___ osg-users mailing list osg-use

Re: [osg-users] Obj model visualization using osg

2017-10-06 Thread Jai Singla
Hi, Able to convert model using osgconv and visualize it. Shall we do assembly / disassembly of model using OSG please , shed some light on this. Thank you! Cheers, Jai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72130#72130 __

[osg-users] [3rdparty] flood simulations

2017-10-06 Thread Jai Singla
Hi, Is there any good flood simulation in urban areas , river and DAM effects SW based on OSG?? Thank you! Cheers, Jai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72129#72129 ___ osg-users mail

Re: [osg-users] Invisible light points

2017-10-06 Thread Robert Osfield
Hi Andreas, I have just checked in a fix to src/osg/VertexArrayState.cpp to resolve this light point bug. Commit is: https://github.com/openscenegraph/OpenSceneGraph/commit/4906844ea76054a83ad96afb8439dd521db456ff This is checked into OSG master. Robert. ___

Re: [osg-users] Invisible light points

2017-10-06 Thread Robert Osfield
More testing has shown that there is connection between VBO's status and light points, manually disabling the use of buffer objects explictly in LightPointDrawable::drawImplementation(..) fixes the problem so that both the light point and the polygon appear when viewing the problem lp_poly.osg mode

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-06 Thread Chris Hanson
I got never-ending grief from Google for "distributing" binaries of an open source project that weren't on the "official" OSG website. I even had to get poor Robert to write a silly letter proclaiming that my site was ok to distribute, but Google's advertising people still wouldn't let me run Googl

Re: [osg-users] [osgPlugins] Multiple video textures using ffmpeg plugin

2017-10-06 Thread Sebastian Messerschmidt
Hi Guys, Maybe this [1] might help to increase performance. I'm not sure which ffmpeg is supported now, but maybe that's a good argument to upgrade. Cheers Sebastian [1] https://developer.nvidia.com/ffmpeg Hi Michael, we use a modified version of the ffmpeg plugin with changes in OpenSceneG

Re: [osg-users] TextureBuffer memory not being released from GPU

2017-10-06 Thread Tom Marsland
Thanks for the detailed response Robert. I managed to get around the problem by switching to using Texture2D instead of TextureBuffers and increasing the size of the texture object pool. This seems to be a lot quicker as it's swapping the buffers around a lot better. I made a very simple databa

Re: [osg-users] Invisible light points

2017-10-06 Thread Robert Osfield
Hi Andreas, A test that I've just done was to add a return to the Geometry::drawImplementation() to prevent it from doing vertex array setup or dispatching any primitives sets, doing this allows the Lightpoits to appear. This indicates either GL state or osg::State internal settings aren't being

Re: [osg-users] Invisible light points

2017-10-06 Thread Robert Osfield
Hi Andreas, I have now have an opportunity to look into the point light issue you've reported. I've tried out the .osg and .osgt files you posted at the start of this thread and confirm that OSG master you can't see the lightpoints in the lp_poly.osg(t) files. I haven't yet found the cause. Jus