Hi Rashad,
Are you able to find out a good flood simulation tools based on OSG?
Thank you!
Cheers,
Jai
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72131#72131
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osg-use
Hi,
Able to convert model using osgconv and visualize it. Shall we do assembly /
disassembly of model using OSG
please , shed some light on this.
Thank you!
Cheers,
Jai
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72130#72130
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Hi,
Is there any good flood simulation in urban areas , river and DAM effects SW
based on OSG??
Thank you!
Cheers,
Jai
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72129#72129
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Hi Andreas,
I have just checked in a fix to src/osg/VertexArrayState.cpp to resolve
this light point bug.
Commit is:
https://github.com/openscenegraph/OpenSceneGraph/commit/4906844ea76054a83ad96afb8439dd521db456ff
This is checked into OSG master.
Robert.
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More testing has shown that there is connection between VBO's status and
light points, manually disabling the use of buffer objects explictly in
LightPointDrawable::drawImplementation(..) fixes the problem so that both
the light point and the polygon appear when viewing the problem lp_poly.osg
mode
I got never-ending grief from Google for "distributing" binaries of an open
source project that weren't on the "official" OSG website. I even had to
get poor Robert to write a silly letter proclaiming that my site was ok to
distribute, but Google's advertising people still wouldn't let me run
Googl
Hi Guys,
Maybe this [1] might help to increase performance.
I'm not sure which ffmpeg is supported now, but maybe that's a good
argument to upgrade.
Cheers
Sebastian
[1] https://developer.nvidia.com/ffmpeg
Hi Michael,
we use a modified version of the ffmpeg plugin with changes in
OpenSceneG
Thanks for the detailed response Robert.
I managed to get around the problem by switching to using Texture2D instead of
TextureBuffers and increasing the size of the texture object pool. This seems
to be a lot quicker as it's swapping the buffers around a lot better. I made a
very simple databa
Hi Andreas,
A test that I've just done was to add a return to the
Geometry::drawImplementation() to prevent it from doing vertex array setup
or dispatching any primitives sets, doing this allows the Lightpoits to
appear. This indicates either GL state or osg::State internal settings
aren't being
Hi Andreas,
I have now have an opportunity to look into the point light issue you've
reported. I've tried out the .osg and .osgt files you posted at the start
of this thread and confirm that OSG master you can't see the lightpoints in
the lp_poly.osg(t) files.
I haven't yet found the cause. Jus
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