Re: [osg-users] Get RGB Values from Texture

2017-11-15 Thread Maxim Stere
Thanks that helped me out a lot, but now I have an additional question: How is the RGB actually stored in the image? >From my Image I can now get the Raw Data, but what does it represent and how >is it stored? Image->data(x,y,0)? what does it return? How do I get the individual R, G and B va

Re: [osg-users] Get RGB Values from Texture

2017-11-15 Thread Robert Osfield
HI Maximum, The pixel format and data type of the data stored in osg::Image map to the same set supported by OpenGL, and uses exactly the same GL enums so you can read up on OpenGL docs and they 1:1 map to the OSG. As the pixel format and data type can be a wide range you have to check the type a

[osg-users] multiple views + instancing

2017-11-15 Thread David Heitbrink
Right now I having problems setting unique uniforms and num instances on a per view basis (camera). Right now I am using hardware instancing, with a scene with 1000's of relatively complex objects, but only a handful of actual models. I was able to encode index's to textures + position and rot

Re: [osg-users] multiple views + instancing

2017-11-15 Thread David Heitbrink
I am using osg 3.4.0. I am in a position where I could switch to a newer build. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72392#72392 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] OsgText compile issue with the newer versions of OSG

2017-11-15 Thread Curtis Rubel
Hello community, I was attempting to test the latest release of OSG 3.5.8 and am now getting some compiler errors. error: ‘const struct osgText::Text::GlyphQuads’ has no member named ‘getCoords’ coords.insert(coords.end(),gq.getCoords()->begin(),gq.getCoords()->end()); Snippet o

Re: [osg-users] Get RGB Values from Texture

2017-11-15 Thread Maxim Stere
Hi Robert, My Image is in GL_RGBA format stored as GL_UNSIGNED_BYTE Given that information, is there a way to decompose the Unsigned Byte I get from Image->data(x,y,0) to R, G, B and A? V/R, --Maxim Thank you, --Maxim -- Read this topic online here: ht

Re: [osg-users] multiple views + instancing

2017-11-15 Thread Robert Osfield
Hi David, You could write a custom subclass of osg::Geometry and override the drawImplementation an do the cull and dispatch of the primitives and instance count for each time the geometry is drawn, but do so in a thread safe way such as my computing all the dynamic data on the fly. The alternati

Re: [osg-users] Get RGB Values from Texture

2017-11-15 Thread Robert Osfield
Hi Maxim, On 15 November 2017 at 20:13, Maxim Stere wrote: > My Image is in GL_RGBA format stored as GL_UNSIGNED_BYTE > > Given that information, is there a way to decompose the Unsigned Byte I get > from Image->data(x,y,0) to R, G, B and A? Yes there is a way. That's as much as an answer as I

Re: [osg-users] OsgText compile issue with the newer versions of OSG

2017-11-15 Thread Robert Osfield
Hi Curtis, It might be that we need to add some extra API to osgText to help you do what you want to do. As a general trend I would much rather have users no need to grapple with the internal implementation details of classes to do their work, if this requires some amendments to the public interf