Thanks for the tip. I had been building it all in the command line, but I'll
try doing everything in Android Studio next.
Cheers!
Brett
kornerr wrote:
> Hi.
> Depends on how you build for Android.
>
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Hi,
I am attempting to use the osgFX::Outline class to indicate that a model has
been selected by the user. I followed the approach in the osgoutline example
and I am able to get outlines around my models. The only issue I am noticing
is that for some models I get a black outline instead of t
Hi.
Depends on how you build for Android.
Here's how to build OpenSceneGraph application with Android Studio:
https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid
On 19 December 2017 at 22:31, Brett Haines wrote:
> Hi all,
>
> I'm in the middle of bu
Hi Florian,
I have a working implementation with non-FFP, which I cannot disclose,
but I can give you some pointers:
- I suggest to go for the "osg version" that you mention, using native osg
geometries, not to have conflict with GL state and rendering in all osg
threading schemes
- you can either
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