Hi Mouming,
With PIXEL_SIZE_ON_SCREEN the specified ranges describe the size in
pixels of the PagedLOD's bounding sphere. So in your case, when it's far
away and occupies 0 - 1293 pixels (e.g. 300), the first child is shown,
i.e. the geometry directly beneath the PagedLOD - no filename is
oups i post too fast
I wanted to write
Code:
StateSet::removeTextureAttribute(unit,texatt)
mp3butcher wrote:
> Hi Nickolov
> use
>
> Code:
> StateSet::removeTextureAttribute(unit,texatt)
>
>
> to remove a texture.
> Moreover when you erase you iterator it invalidates it ...so don't do
Hi Nickolov
use
Code:
StateSet::setTextureAttribute(unit,0)
to remove a texture.
Moreover when you erase you iterator it invalidates it ...so don't do like this
Cheers
Trajce Nikolov NICK wrote:
> Hi Community,
>
> this should be simple, but I can not make it work. I have ive file with
>
Hi Community,
this should be simple, but I can not make it work. I have ive file with
embedded texture and it is big file. All I want is to remove the texture
and save it back. When I do this with the code bellow, and save the file,
the file is not changing it's size. Any clue/hint?
Thanks a
Hi all,
The recipe only works for win32 for the moment...i'll continue that on my free
time.
However, i'm kind of concern about huge source copy involved in conan...
Perhaps it's time to change switch spaces to tabs on git to releave my poor hdd
(headers only are 4Mo!?)
The transition seams
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