Hi,
I found the bug. The fault is from Collada Dom library. Qt is settings the
numeric locale to french (because it is the default on my computer). The
Collada Dom uses sscanf to parse string as double. In french, the decimal
separator is a comma, not a point so string("0.5423") gives double(0)
In my case the original 3DS model had some flipped face normals due to wrong
vertex winding etc.
OSG Version: 3.4.1
OS: OpenSuse Leap 42.1
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Hi Joseph,
On 15 March 2018 at 08:46, Joseph Mirabel wrote:
> I found the bug. The fault is from Collada Dom library. Qt is settings the
> numeric locale to french (because it is the default on my computer). The
> Collada Dom uses sscanf to parse string as double. In french, the decimal
> sepa
Hello dear OSG-community,
We are currently looking for candidates for full time positions at our Mixed
Reality Start-up Viscopic.
Best regards
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Hello,
I am using osgEarth to add and remove layers but I get a crash when I am
running in debug mode. I have read that this is probably a thread safety issue
and I should probably be using osg::Operation and Viewer::addUpdateOperation().
How do I use these methods? I have bought the book on OS
Hello,
I think I have figured out what is happening here. The problem is that I am
using osgEarth and the mouse up and down movements are linked to the x and y of
the earth, a bit like latitude and longitude. So if you look down at the earth
from above then the panning works great. However if y
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