[osg-users] OpenSceneGraph-3.6.1 release candidate 3 tagged

2018-05-05 Thread Robert Osfield
Hi All, I have tagged 3.6.1-rc3 : https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.1-rc3 There a several bugs fixes since rc2, details below in ChangeLog and also a purge of use of std::auto_ptr<> as this is deprecated in C++11 and will be removed in C++17. Please t

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged

2018-05-05 Thread Daniel Emminizer, Code 5773
Hi Robert, Thanks for the update. I rebuilt today and retried. It does fix the problem in the test app I sent. It also fixed scaling problems in one of our primary applications. But it does not fix the problem in my other full-scale application. But two out of three apps isn't bad! I will

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged

2018-05-05 Thread Robert Osfield
Hi Dan, Thanks for the test program. I was able to reproduce the odd scaling behaviour and have redone the scaling code so it now ties the scale to the vertical axis and now handles the resizes consistently. I have checked the fix in the OpenSceneGraph-3.6 branch and master. Could you test it o

Re: [osg-users] Potential crash in ObjectCache::removeExpiredObjectsInCache

2018-05-05 Thread Robert Osfield
Hi Guy, I have look into the build issue and your proposed change. Your proposed changes requires C++11, while the original code uses the standard pre C++11 method to erasing an element of std::map<>. I believe the original code should be fine, for it not to work then there must be an issue with

Re: [osg-users] Adding primitiveset in runtime

2018-05-05 Thread Robert Osfield
Hi Tyler, On 5 May 2018 at 10:10, Tyler Durden wrote: > I aware that next step, after a working quadtree, is to have a system of tile > caching in order to visualize large terrains. > I have to study database paging of OpenSceneGraphc. I > I have much to learn, i started only few months ago with

Re: [osg-users] Adding primitiveset in runtime

2018-05-05 Thread Tyler Durden
Hi Robert I aware that next step, after a working quadtree, is to have a system of tile caching in order to visualize large terrains. I have to study database paging of OpenSceneGraphc. I I have much to learn, i started only few months ago with 3d graphic programming. Tank you Robert. Cheers,