Hi All,
I have tagged 3.6.1-rc3 :
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.1-rc3
There a several bugs fixes since rc2, details below in ChangeLog and
also a purge of use of std::auto_ptr<> as this is deprecated in C++11
and will be removed in C++17.
Please t
Hi Robert,
Thanks for the update. I rebuilt today and retried. It does fix the problem
in the test app I sent. It also fixed scaling problems in one of our primary
applications. But it does not fix the problem in my other full-scale
application. But two out of three apps isn't bad!
I will
Hi Dan,
Thanks for the test program. I was able to reproduce the odd scaling
behaviour and have redone the scaling code so it now ties the scale to
the vertical axis and now handles the resizes consistently. I have
checked the fix in the OpenSceneGraph-3.6 branch and master.
Could you test it o
Hi Guy,
I have look into the build issue and your proposed change. Your
proposed changes requires C++11, while the original code uses the
standard pre C++11 method to erasing an element of std::map<>. I
believe the original code should be fine, for it not to work then
there must be an issue with
Hi Tyler,
On 5 May 2018 at 10:10, Tyler Durden wrote:
> I aware that next step, after a working quadtree, is to have a system of tile
> caching in order to visualize large terrains.
> I have to study database paging of OpenSceneGraphc. I
> I have much to learn, i started only few months ago with
Hi Robert
I aware that next step, after a working quadtree, is to have a system of tile
caching in order to visualize large terrains.
I have to study database paging of OpenSceneGraphc. I
I have much to learn, i started only few months ago with 3d graphic programming.
Tank you Robert.
Cheers,
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