Hi Gedalia,
On 13 May 2018 at 17:01, Gedalia Pasternak wrote:
> Does that mean it’s used incorrectly in
> OcclusionQueryNode::getPassed()? That was what I was basing my understanding
> on.
I'm not the author of OcclisionQueyNode so I have to look it up,
jikes, yep it
Does that mean it’s used incorrectly in
OcclusionQueryNode::getPassed()? That was what I was basing my
understanding on.
Gedalia
On Sun, May 13, 2018 at 10:57 AM Robert Osfield
wrote:
> Hi Gedalia,
>
> On 13 May 2018 at 15:27, Gedalia Pasternak
Hi Gedalia,
On 13 May 2018 at 15:27, Gedalia Pasternak wrote:
>But won’t just simply removing it mean that adding a render leaf will be
> changing what the current frame is?
TraversalNumber is local value to a visitor it isn't a the frame
number, this is retrieved with
Thanks Robert,
But won’t just simply removing it mean that adding a render leaf will be
changing what the current frame is?
For occlusion nodes I’ve realized that it’s not currently possible to use
them within instanced hierarchy without tracking which traversal generated
a given query, the
Hi Hartwig,
On 12 May 2018 at 22:59, Hartwig Wiesmann wrote:
> In the example code one directional light computation can be injected. What
> is the best solution if I like to inject 0 to N directional lights where N is
> runtime dependent?
>
> I could do
Hi Gedalia,
Well spotted, this issue has been in the code for almost two decades
without anyone noticing. I've removed the duplicate from CullVisitor
and checked this into OSG master and the 3.6 branch.
Robert.
On 12 May 2018 at 21:34, Gedalia Pasternak wrote:
> Both
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