Hi,
just updating my progress:
What have I got so far?
[ ✓ ] Allow rendering for color or depth buffers on the same camera;
[ ✓ ] Display only the color buffer in the post render camera;
[ ✓ ] Read color or depth buffer in the final draw callback;
[ ✗ ] Write collected image (color or depth) in
Hi Robert,
that's it, I tried several osg examples but missed the osg2cpp one :-(
Thank you!
Cheers,
Christoph
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Hi all,
is there any easy 'conversion utility' to create cpp inlined definition of
shader sources from .vert / .frag files?
Thanks!
Cheers,
Christoph
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73641#73641
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