Hi Ryan,
Your code works when my laptop is using Intel graphics, but when I switch to
Nvidia graphics, the glGetString calls fail for some reason (maybe the GL
context isn't switching?). Strange.
Switching the whole app to single-threaded works for both.
That's indeed strange. The snippet I
SMesserschmidt wrote:
> Hi Ryan,
> Can you create a minimal _compilable_ example, so more people might
> check what is wrong?
>
Sure - I've attached an osglight-derived example. Compile with:
Code:
g++ -o osglight osglight.cpp -losg -lOpenThreads -lGL -losgUtil -losgViewer
-losgDB
Rya
Windows tells me:
Screen 0:
Windows Error #170: [Screen #0]
GraphicsWindowWin32::makeCurrentImplementation() - Unable to set current
OpenGL rendering context. Reason: The requested resource is in use.
If I move your code into the callback it displays the correct
information however. Tested o
Hi Nick,
I regret merging the osgUtil::DelaunayTriangulator submission all
those years back. While it comes close to working OK it just isn't
robust enough and making it robust will require support for a robust
incircle/same side test that isn't trivial to implement, and require
some novel tricks
Hi Robert,
thanks for the fast reply. And I agree with you.
My call was more for those in the community that have experience with this
and are willing to share. In the last couple of years I worked with
commercial software (at least two big names, like Oktal, TrianGraphics) and
the core for their
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