Re: [osg-users] osgQt + OSG 3.6.2 Status

2018-07-17 Thread Stuart Mentzer
Thanks for the info @davisjamesf. I wish I knew what secret sauce was needed to get this running. I'll keep trying and maybe I'll have luck with some future osgQt release. If you or anyone have some example code for a single view class derived from osgQt::GLWidget and osgViewer (or a better des

Re: [osg-users] how to interpret values shown by stats handler

2018-07-17 Thread Werner Modenbach
OK, thanks Robert. So I do a couple of frames until values stabilize. The shown average is what I finally need. - Werner - Am 17.07.2018 um 12:12 schrieb Robert Osfield: > Hi Werner, > > The values are averaged as otherwise they'd jump around so much that > they would be un-readable blur. > > Th

Re: [osg-users] how to interpret values shown by stats handler

2018-07-17 Thread Robert Osfield
Hi Werner, The values are averaged as otherwise they'd jump around so much that they would be un-readable blur. The exact values are all collated in the the various osg::Stats objects, so perhaps you can have a look at these. As a general note, OpenGL timing data is not deterministic, this is pa

[osg-users] how to interpret values shown by stats handler

2018-07-17 Thread Werner Modenbach
Hi all, I'm trying to optimize the display speed of my application by testing various techniques. In order to do exact measures I implemented a mechanism where I can trigger single frame() calls from my keyboard. Curiously the GPU times shown by the stats handler are always drifting somehow over