That's a clever trick. Will it work with more than one layer of
red-frame-green-symbol objects?
Does it need to work in that situation?
"Rubber" means something else in US English. ;)
On Wed, Sep 12, 2018 at 4:18 PM Christoph Dohmen
wrote:
> Thank you, Laurens!
>
> Cheers,
> Christoph
>
>
Yup. As Nick said, we try to help you at no charge as much as we can. If
it's something you really need someone else to do for you, there are a
variety of folks (including Nick and myself) who can do paid consulting for
you.
Ask away.
On Wed, Sep 12, 2018 at 6:24 PM Trajce Nikolov NICK <
Hi Glenn etl al,
Using Laurens PR as inspiration I have applied a fix for glTexStorage
mipmap allocation issue as part of wider standatization of how the
number of mipmap levels is selected for glTexStorage,
The commit to OpenSceneGraph-3.6 is:
Hi,
Yes, it is. You can start with posting questions and you can also find
professional paid osg consultancy here on this forum/user list. Either way
the community is well responsive
Good luck,
On Wed, 12 Sep 2018, 16:24 Herman Varma, wrote:
> Is this the right forum to request help for
Hi Robert,
That was the right hint and I must admit that I always forget it :-).
Setting the datavaraiance to osg::Object::DYNAMIC fixed the crash! As for
the other hints re performance, this is for sort of DEBUG mode for the sim
so we are ok, but thanks for these as well!
On Wed, Sep 12, 2018
Hi Glenn,
I've compiled and run the example against the 3.6 branch with images
from OpenSceneGraph-Data/Images and it runs on my Kubuntu 18.04/NVidia
system without any obvious issue. Could you explain what the issue
looks like so I could specifically test it?
Laurens Voerman has kindly
Thank you, Laurens!
Cheers,
Christoph
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74725#74725
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Is this the right forum to request help for porting code from
openscenegraph-3.4.0 to openscenegraph-3.6.0???
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Nick,
There are plenty of ways mutlti-thread setting of Text labels could
cause problems if the threads reading from the Text are running in
parallel to the ones setting it. A mutex "might" help but it could
easily be done in the wrong way. If you are modifying text
dynamically then you
Hi Christoph,
I don't have a piece of source code that will create this file, I exported
the basic shapes from 3dsmax and edited the file to set the renderbins,
depth and colormask.
Laurens.
On Wed, Sep 12, 2018 at 1:50 PM Christoph Dohmen
wrote:
> Yes, Laurens, that's exactely what I was
Hi Robert,
we are experiencing some crashes in our sim software. And I know you will
not like this post since I can not produce minimal case exercising this
issue - I tried to mimic the sim code into one simple app but in this
minimal app all works just great. So I will try to explain and count
Yes, Laurens, that's exactely what I was looking for!
Do you have any source which created the file?
Thank you!
Cheers,
Christoph
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74720#74720
___
Hi Daniel,
it's not a drawing programm.
Thank you!
Cheers,
Christoph
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74718#74718
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Christoph,
attached is an osg file that does what I think you want,
unzip and view with:
"osgviewer cow.osg.0,-5,0.trans erasor.osg.10,10,10.scale"
The osg file works by using a low (negative) render bin number to force the
draw order,
first renderbin -2 draws the erasor geometry and the
Hi Christoph,
On Tue, Sep 11, 2018 at 07:09:26PM +0200, Christoph Dohmen wrote:
> Well, Chris, thanks for the question. It shows that I was not precise
> enough. Currently I'm drawing the black line on top of a quite
> complex background (light blue). And as a second item I draw the quad
> with
15 matches
Mail list logo