Here is the output you requested.
Thanks,
Michael
On Fri, 2018-09-14 at 17:18 +0200, Mathieu MARACHE wrote:
> Hi Michael,
>
> I'd like the output of the command :
>
> cmake -DOpenSceneGraph_DEBUG=On ./
>
> Regards
> --
> nǝıɥʇɐƜ
>
>
> On Wed, 12 Sep 2018 at 02:56, Michael W. Hall wrote:
> > I
I have no experience. I'd maybe suggest Google Groups as a lazy way out.
On Fri, Sep 14, 2018 at 12:27 PM Robert Osfield
wrote:
> Hi All,
>
> I would like feedback on the community about possible forum/mailing
> list tools that we could adopt for the OSG and VSG projects. I don't
> have any sig
Hi Werner,
On Tue, 11 Sep 2018 at 12:02, Werner Modenbach
wrote:
> My integration is dated April 2013 and I didn't need any changes since then.
It might not have any issues with the usage case you have, but it
doesn't necessarily mean that it will work with all usage cases.
One area that broke
Hi Michael,
I'd like the output of the command :
cmake -DOpenSceneGraph_DEBUG=On ./
Regards
--
nǝıɥʇɐƜ
On Wed, 12 Sep 2018 at 02:56, Michael W. Hall wrote:
> I attached the log file. When I do cmake, I am just doing cmake ./ I am
> not really sure what you are asking for in your second que
Hi Werner,
We share the same belief around Qt.
Concerning your implementation, it's not clear how you integrate the OpenGL
window into Qt. If you are willing to share a simple application that
demonstrates your setup that would be a nice start to understand and
discuss your approach ?
Recent ver
HI Glenn,
We did some work for 3.6.3 to smooth the transition between glTexImage
and glTexStorage remapping to sized types where possible, perhaps this
particular image format it's not remapped properly.
The best thing to do now is create a small example/provide data to
illustrates the problem th
Hi Herman,
On Fri, 14 Sep 2018 at 15:00, Herman Varma wrote:
> Thanks to your input I have Ben Discoe's software up and running with
> OSG-3.6.2. He does not appear to be supporting VTP since 2015.
Good to hear that you've completed the port.
OpenSceneGraph-3.6.3 is out now so you'll have to s
Robert,
Transparency wasn't an issue (that was a missing GL_BLEND) but there are a
couple other interesting things I discovered with texture arrays:
1) After loading a GIF, I had to manually call
image->setInternalTextureFormat(GL_RGBA8), otherwise I get this message and
a blank texture:
Warning
Hi Robert
Just to let you know everything compiled and worked.
Thanks to your input I have Ben Discoe's software up and running with
OSG-3.6.2. He does not appear to be supporting VTP since 2015.
Thank you!
Cheers,
Herman
--
Read this topic online here:
http://forum.opensceneg
On Fri, 14 Sep 2018 at 13:08, Glenn Waldron wrote:
> False alarm on the transparency report -- sorry!
That's a relief, didn't want to break the record of hearing of the
first bug right after tagging a first release.
Thanks for the testing,
Robert.
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Robert,
False alarm on the transparency report -- sorry!
Glenn Waldron / Pelican Mapping
On Fri, Sep 14, 2018 at 3:35 AM Robert Osfield
wrote:
> GL_BLEND if the image was translucent and tested it with
> OpenSceneGrpaph-Data/Images/trree0.rgba and it worked fine. The
> modified file is attach
Hi All,
I would like feedback on the community about possible forum/mailing
list tools that we could adopt for the OSG and VSG projects. I don't
have any significant experience with Gitter but have just started
looking into it - I see that osgjs has a presence.
Would love to hear what others exp
Hi All,
I have tagged the 3.6.3 stable release:
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3
Changes since 3.6.2 in June have been mainly focused on bug and
warning fixes. Features wise I merged the glTexStorage changes from
OSG master into 3.6.3.
One the fixe
Hi All,
I'm ready to tag the 3.6.3 release. All the issues I'm aware of are
resolved, so if there is some issue with 3.6.3-rc3 please let me know,
otherwise it'll have to wait till after 3.6.3.
Cheers,
Robert.
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GL_BLEND if the image was translucent and tested it with
OpenSceneGrpaph-Data/Images/trree0.rgba and it worked fine. The
modified file is attached.
#include
#include
#include
#include
#include
#include
const char* vert =
"#version 330 compatibility\n"
"out vec4 coord;\n"
"void main() {\n"
"
I did no testing with alpha and 2d texture array combined. Normal 2d
textures with alpha seem to be working fine, both with blend and with alpha
test.
Laurens.
On Thu, Sep 13, 2018 at 10:25 PM Glenn Waldron
wrote:
> Laurens,
> Did you test it using a texture with alpha channel? We are now seeing
Hi Glenn,
On Thu, 13 Sep 2018 at 21:25, Glenn Waldron wrote:
> Did you test it using a texture with alpha channel? We are now seeing some
> problems now transparency.
Do you see these problems with 3.6.3-rc3? Do they occur with test
program Laurens posted? Do they occur with any alpha'd image?
HI Laurens,
Fun image demonstration of mipmapping :-)
Works fine for me with 3.6.3-rc3.
Cheers,
Robert
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