[osg-users] Virtual Planet Builder: increase resolution on level 0

2018-10-17 Thread paul
Hi, I'm trying to find a way in Virtual Planet Builder where I can increase the geometry resolution on the first level. I only have one level but need to find a way to increase the row,column count. I've looked in DataSet.cpp and TaskManager.cpp but can't see where I can edit those

Re: [osg-users] OpenGL viewport error (with Oculus)

2018-10-17 Thread Robert Osfield
On Wed, 17 Oct 2018 at 12:17, Riccardo Corsi wrote: > the error I've reported is what I get with the env var already ON. > Unfortunately it doesn't add any more details. > Try adding GL checks around any of the Oculus related code. Robert. ___

Re: [osg-users] OpenGL viewport error (with Oculus)

2018-10-17 Thread Riccardo Corsi
Hi Robert, the error I've reported is what I get with the env var already ON. Unfortunately it doesn't add any more details. Riccardo On Wed, Oct 17, 2018 at 12:56 PM Robert Osfield wrote: > Hi Riccardo, > > The OSG doesn't do fine grained GL error checking by default so when it > does check

Re: [osg-users] OpenGL viewport error (with Oculus)

2018-10-17 Thread Robert Osfield
Hi Riccardo, The OSG doesn't do fine grained GL error checking by default so when it does check for a GL error this error may have occurred many GL operations before, so while the error may have been reported just after a viewport is set it could well be prior operations that are the cause. You

[osg-users] OpenGL viewport error (with Oculus)

2018-10-17 Thread Riccardo Corsi
Hi all, when using my application with the Oculus I get the following GL error at every frame: *Warning: detected OpenGL error 'invalid operation' after applying attribute Viewport * This error is coming from the call RenderStage::drawImplementation()