Hi,
I'm trying to find a way in Virtual Planet Builder where I can increase
the geometry resolution on the first level. I only have one level but
need to find a way to increase the row,column count. I've looked in
DataSet.cpp and TaskManager.cpp but can't see where I can edit those
On Wed, 17 Oct 2018 at 12:17, Riccardo Corsi
wrote:
> the error I've reported is what I get with the env var already ON.
> Unfortunately it doesn't add any more details.
>
Try adding GL checks around any of the Oculus related code.
Robert.
___
Hi Robert,
the error I've reported is what I get with the env var already ON.
Unfortunately it doesn't add any more details.
Riccardo
On Wed, Oct 17, 2018 at 12:56 PM Robert Osfield
wrote:
> Hi Riccardo,
>
> The OSG doesn't do fine grained GL error checking by default so when it
> does check
Hi Riccardo,
The OSG doesn't do fine grained GL error checking by default so when it
does check for a GL error this error may have occurred many GL operations
before, so while the error may have been reported just after a viewport is
set it could well be prior operations that are the cause.
You
Hi all,
when using my application with the Oculus I get the following GL error at
every frame:
*Warning: detected OpenGL error 'invalid operation' after applying
attribute Viewport *
This error is coming from the call RenderStage::drawImplementation()
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