Re: [osg-users] How to actually play animation in osgt file

2018-10-24 Thread Julien Valentin
okay you're really new to c++: use cmake-gui to check OSG_BUILD_EXAMPLES check box make example_osganimationviewer next time try to find yourself: this kind of thing is not osg related... Cheers Warren93 wrote: > > mp3butcher wrote: > > Hi > > Have a look at osganimationviewer example > > You ca

Re: [osg-users] Osgdem created terrains not displaying textures on MacOS

2018-10-24 Thread Chris Hanson
Have you cranked up the OSG Notify level higher to see if OSG is logging any particular OpenGL errors? Have you tried running it under a GL debugging tool like Nvidia's NSight Eclipse ( https://developer.nvidia.com/nsight-eclipse-edition ) or APItrace ( https://apitrace.github.io/ )? Either of th

Re: [osg-users] Osgdem created terrains not displaying textures on MacOS

2018-10-24 Thread Remo Eichenberger
Hi, Try to use OSG 3.6.3 with activated GLCore on MacOSX. For example: We only have minor issues with osgEarth on MacOSX. It works great. Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75120#75120 ___

Re: [osg-users] How to actually play animation in osgt file

2018-10-24 Thread Warren Schwartz
mp3butcher wrote: > Hi > Have a look at osganimationviewer example > You can use it to check import have worked as expected and it's code tell you > how to use AnimationManager > Cheers > > > Warren93 wrote: > > I am trying to render an animated model in an X-Plane 11 plugin using OSG > > 3.6

[osg-users] Osgdem created terrains not displaying textures on MacOS

2018-10-24 Thread D.J. Caldwell
We have run into an issue using textured terrain files under the MacOS that have been created using the osgdem utilities of Virtual Planet Builder. The terrains have been created on both Linux and the Mac directly and display OK under Linux. On the Mac we are seeing the following error when displa

Re: [osg-users] How to actually play animation in osgt file

2018-10-24 Thread Julien Valentin
Hi Have a look at osganimationviewer example You can use it to check import have worked as expected and it's code tell you how to use AnimationManager Cheers Warren93 wrote: > I am trying to render an animated model in an X-Plane 11 plugin using OSG > 3.6.3 (using Viewer::setUpViewerAsEmbeddedI

Re: [osg-users] osganimationhardware example

2018-10-24 Thread Julien Valentin
Hi, It comes from a know bug: HardwareTransform doesn't support RigGeometry sharing StateSet. One day, I may correct the exampple myHardwareTransform in order to use one overall bonemap common to multiple rigs... You can make example work adding this line before copyFrom Code: rig

[osg-users] Compute line numbers for Glyphs in Text class

2018-10-24 Thread Ferran Pallarès
Hi all, I'm currently trying to port an application based on OpenSceneGraph 3.4 to its latest release 3.6.3 and I have encountered some problems in the process. I thought that, perhaps, you could give me some hints on how to overcome them, as I'm not familiarized with the OSG code. The applicatio

Re: [osg-users] osg::observer_ptr and osg::ref_ptr

2018-10-24 Thread Kristofer Krus
Hi Robert, Thanks. I'm having the problem that an observer_ptr that is assigned a pointer to an object that hasn't yet been assigned to a ref_ptr looks like it is invalid when I try to lock it (but not when I call the get method, so there is a discrepancy between observer_ptr::lock and observer

[osg-users] osganimationhardware example

2018-10-24 Thread Giuseppe Donvito
Does anyone recently tested osganimationhardware example in OpenSceneGraph-3.6 branch? I'm running it with usual nathan.osg model and seems to be broken. Is there something wrong with osganimationhardware or it's a backward compatibility issue? Thanks G -- Read this topic onlin