okay you're really new to c++:
use cmake-gui to check OSG_BUILD_EXAMPLES check box
make example_osganimationviewer
next time try to find yourself: this kind of thing is not osg related...
Cheers
Warren93 wrote:
>
> mp3butcher wrote:
> > Hi
> > Have a look at osganimationviewer example
> > You ca
Have you cranked up the OSG Notify level higher to see if OSG is logging
any particular OpenGL errors?
Have you tried running it under a GL debugging tool like Nvidia's NSight
Eclipse ( https://developer.nvidia.com/nsight-eclipse-edition ) or APItrace
( https://apitrace.github.io/ )?
Either of th
Hi,
Try to use OSG 3.6.3 with activated GLCore on MacOSX. For example: We only have
minor issues with osgEarth on MacOSX. It works great.
Cheers,
Remo
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mp3butcher wrote:
> Hi
> Have a look at osganimationviewer example
> You can use it to check import have worked as expected and it's code tell you
> how to use AnimationManager
> Cheers
>
>
> Warren93 wrote:
> > I am trying to render an animated model in an X-Plane 11 plugin using OSG
> > 3.6
We have run into an issue using textured terrain files under the MacOS that
have been created using the osgdem utilities of Virtual Planet Builder. The
terrains have been created on both Linux and the Mac directly and display
OK under Linux. On the Mac we are seeing the following error when
displa
Hi
Have a look at osganimationviewer example
You can use it to check import have worked as expected and it's code tell you
how to use AnimationManager
Cheers
Warren93 wrote:
> I am trying to render an animated model in an X-Plane 11 plugin using OSG
> 3.6.3 (using Viewer::setUpViewerAsEmbeddedI
Hi,
It comes from a know bug:
HardwareTransform doesn't support RigGeometry sharing StateSet.
One day, I may correct the exampple myHardwareTransform in order to use one
overall bonemap common to multiple rigs...
You can make example work adding this line before copyFrom
Code:
rig
Hi all,
I'm currently trying to port an application based on OpenSceneGraph 3.4 to
its latest release 3.6.3 and I have encountered some problems in the
process. I thought that, perhaps, you could give me some hints on how to
overcome them, as I'm not familiarized with the OSG code.
The applicatio
Hi Robert,
Thanks. I'm having the problem that an observer_ptr that is assigned a pointer
to an object that hasn't yet been assigned to a ref_ptr looks like it is
invalid when I try to lock it (but not when I call the get method, so there is
a discrepancy between observer_ptr::lock and observer
Does anyone recently tested osganimationhardware example in OpenSceneGraph-3.6
branch?
I'm running it with usual nathan.osg model and seems to be broken.
Is there something wrong with osganimationhardware or it's a backward
compatibility issue?
Thanks
G
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