Vinicius,
That looks like texture aliasing. Enable mipmapping by setting a
minification filter like so:
texture->setFilter(osg::Texture::MIN_FILTER,
osg::Texture::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
Good luck.
Glenn Waldron / osgEarth
On
Just for clarity, it wasn't causing me any issues. Thanks for looking into it,
Robert.
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http://forum.openscenegraph.org/viewtopic.php?p=75180#75180
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I traced it back to a line in SceneGraph.cpp's SceneView::init():
// force the initialization of the OpenGL extension string
// to try and work around a Windows NVidia driver bug circa Oct 2006.
osg::isGLExtensionSupported(_renderInfo.getState()->getContextID(),"");
So the confirms th
I have just run the following:
$ osgviewer cow.osgt | grep "OpenGL extension '' is not supported"
OpenGL extension '' is not supported.
OpenGL extension '' is not supported.
So I get the odd warning. It suggests that code somewhere is attempting to
to check an extension name that with an empty s
Hi. Is there any specific problem with that message you want to know?
On Thu, 8 Nov 2018 at 23:40, Sam Brkopac wrote:
>
> Hi,
>
> When I use the latest 3.6.3 release, I get the following message when
> enabling OSG_INFO.
>
>
> Code:
> OpenGL extension '' is not supported.
>
>
>
> Does anybody els
"Vinicius Nonnenmacher" writes:
> Hi,
>
> I am trying to understand what are these 'wavy' effect. It changes
> depending on the camera position. Is it my texture that is beeing
> replicated for every triangle on the terrain mesh ? or the material
> attached to it ?
Hi Vinicius, I think it is a te
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