Re: [osg-users] reflection on mesh texture

2018-11-09 Thread Glenn Waldron
Vinicius, That looks like texture aliasing. Enable mipmapping by setting a minification filter like so: texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR); texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR); Good luck. Glenn Waldron / osgEarth On

Re: [osg-users] Extension ' is not supported

2018-11-09 Thread Sam Brkopac
Just for clarity, it wasn't causing me any issues. Thanks for looking into it, Robert. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75180#75180 ___ osg-users mailing list osg-users@lists.opensceneg

Re: [osg-users] Extension '' is not supported

2018-11-09 Thread Robert Osfield
I traced it back to a line in SceneGraph.cpp's SceneView::init(): // force the initialization of the OpenGL extension string // to try and work around a Windows NVidia driver bug circa Oct 2006. osg::isGLExtensionSupported(_renderInfo.getState()->getContextID(),""); So the confirms th

Re: [osg-users] Extension '' is not supported

2018-11-09 Thread Robert Osfield
I have just run the following: $ osgviewer cow.osgt | grep "OpenGL extension '' is not supported" OpenGL extension '' is not supported. OpenGL extension '' is not supported. So I get the odd warning. It suggests that code somewhere is attempting to to check an extension name that with an empty s

Re: [osg-users] Extension '' is not supported

2018-11-09 Thread michael kapelko
Hi. Is there any specific problem with that message you want to know? On Thu, 8 Nov 2018 at 23:40, Sam Brkopac wrote: > > Hi, > > When I use the latest 3.6.3 release, I get the following message when > enabling OSG_INFO. > > > Code: > OpenGL extension '' is not supported. > > > > Does anybody els

Re: [osg-users] reflection on mesh texture

2018-11-09 Thread Alberto Luaces
"Vinicius Nonnenmacher" writes: > Hi, > > I am trying to understand what are these 'wavy' effect. It changes > depending on the camera position. Is it my texture that is beeing > replicated for every triangle on the terrain mesh ? or the material > attached to it ? Hi Vinicius, I think it is a te