Hi,
Is this issue solved in OSG somehow? I need to use some basic lighting on
Android (GLESv3). It should use parameters from osg::Light. Are there any
ready-made solutions?
if not, where can I get some shaders/shader generator to start with? I'm new in
shaders.
Thank you!
Cheers,
Grigoriy
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I think the osgUtil/ShaderGen code might be GLES2 compatible now. Try
running it on your model, and dump the shader that it creates to see if
it's creating Uniforms for lighting or not.
It might or might not be using the osg::Light as a basis. Do you HAVE to
use osg::Light or could you get by with
Hi Charlie,
On 12/11/18 03:26, Charlie Tan wrote:
> I am trying to toggle between a model that I have loaded (a unit cube) and a
> colored surface (a unit triangle). Thus, the triangle rendered should be half
> the area of the unit cube's face. In addition, the triangle rendered should
> lie on
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