Hi Diego,
On Fri, 28 Dec 2018 at 14:31, Diego Mancilla wrote:
> So:
> 1 - Can I, from the osg::FrameStamp instance "reconstruct" the current
> animation time from the AnimationPath instances or from anywhere else?
The FrameStamp is set up in the Viewer::advance(..) method, you can
pass a simula
I'm not totally clear on how you're doing things, but I think it's probably
more cumbersome than it should be.
I usually put all of the text and HUD elements into a group and position
them relative to the group and then rotate and shift that group. All the
sub-children will rotate properly.
On Su
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