Re: [osg-users] Get Animation current time

2018-12-30 Thread Robert Osfield
Hi Diego, On Fri, 28 Dec 2018 at 14:31, Diego Mancilla wrote: > So: > 1 - Can I, from the osg::FrameStamp instance "reconstruct" the current > animation time from the AnimationPath instances or from anywhere else? The FrameStamp is set up in the Viewer::advance(..) method, you can pass a simula

Re: [osg-users] openGL error 'stack overflow' at after RenderBin::draw(..)

2018-12-30 Thread Chris Hanson
I'm not totally clear on how you're doing things, but I think it's probably more cumbersome than it should be. I usually put all of the text and HUD elements into a group and position them relative to the group and then rotate and shift that group. All the sub-children will rotate properly. On Su