[osg-users] Nvidia RTX

2019-02-19 Thread Chris Hanson
Any of my OSG homies do anything with Nvidia RTX yet? I did a simple search and didn't see any overlap between OSG and RTX. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph

[osg-users] Getting area affected by TexGen

2019-02-19 Thread Isaac Wolf
Hello all, Is there any way to calculate the area affected by a TexGen / TexGenNode? For example, I have a model that has a known area, and a texture is projected only on a portion of it. I'd like to know what % of the known area it is being applied to. In addition, how do you keep TexGens fro

Re: [osg-users] Nvidia RTX

2019-02-19 Thread Robert Osfield
On Tue, 19 Feb 2019 at 17:17, Chris Hanson wrote: > Any of my OSG homies do anything with Nvidia RTX yet? I did a simple search > and didn't see any overlap between OSG and RTX. RTX feature support is on my ROADMAP.md for the VSG ;-) It will likely take till early summer before we've completed

Re: [osg-users] EXTERNAL: Re: Nvidia RTX

2019-02-19 Thread Rowley, Marlin R
Isn't RTX DirectX only? Marlin Rowley Software Engineer, Staff Missiles and Fire Control 972-603-1931 (office) 214-926-0622 (mobile) marlin.r.row...@lmco.com -Original Message- From: osg-users On Behalf Of Robert Osfield Sent: Tuesday, Februar

Re: [osg-users] Nvidia RTX

2019-02-19 Thread Terry Welsh
My research tells me that a) hybrid rendering like RTX is the way to go for the next few years if you want real-time performance, and b) Vulkan will have ray-tracing extensions but OpenGL will have none. So once I get time I'd like to dig into VSG or some game engine with Vulkan support. I don't k