Any of my OSG homies do anything with Nvidia RTX yet? I did a simple search
and didn't see any overlap between OSG and RTX.
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Hello all,
Is there any way to calculate the area affected by a TexGen / TexGenNode? For
example, I have a model that has a known area, and a texture is projected only
on a portion of it. I'd like to know what % of the known area it is being
applied to.
In addition, how do you keep TexGens fro
On Tue, 19 Feb 2019 at 17:17, Chris Hanson wrote:
> Any of my OSG homies do anything with Nvidia RTX yet? I did a simple search
> and didn't see any overlap between OSG and RTX.
RTX feature support is on my ROADMAP.md for the VSG ;-)
It will likely take till early summer before we've completed
Isn't RTX DirectX only?
Marlin Rowley
Software Engineer, Staff
Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
marlin.r.row...@lmco.com
-Original Message-
From: osg-users On Behalf Of
Robert Osfield
Sent: Tuesday, Februar
My research tells me that a) hybrid rendering like RTX is the way to
go for the next few years if you want real-time performance, and b)
Vulkan will have ray-tracing extensions but OpenGL will have none.
So once I get time I'd like to dig into VSG or some game engine with
Vulkan support. I don't k
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