Hi Rob,
The OSG is design to allow you to rendering multiple views at once,
there is no need to clone the scene graph, you simply add another View
to a CompositeView to add the extra rendering. You can toggle
optional View's on/off as you need them.
Robert.
On Thu, 28 Feb 2019 at 17:51, Robert
On Thu, 28 Feb 2019 at 17:32, Sebastian Schmidt wrote:
> How can i show the default osg mouse cursor in a embedded opengl context
> (GraphicsWindowEmbedded) ?
> i tried embeddedWindow->useCursor(true), but i didnt work.
GraphicsWindowEmbedded is essentially a non op facade that makes it
Hi all, my name is Rob.
I'm currently writing a plugin for an OSG based application. I effectively
want to create a snapshot of the application's scene graph state and pass
it to another thread where I can render to a texture, while the main
rendering thread continues with minimal interruption.
Hi,
I am using the 3.6.2 branch. The pick works for the fountain so clicking on
the color blocks over the fountain will report back but not the others.
Also the osgPick app does not support the --screen 0 command line option
Thank you!
Cheers,
Bruce
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How can i show the default osg mouse cursor in a embedded opengl context
(GraphicsWindowEmbedded) ?
i tried embeddedWindow->useCursor(true), but i didnt work.
OSG Version: 3.4.1
OS: OpenSuse Leap 42.1
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On Thu, 28 Feb 2019 at 16:10, Chris Hanson wrote:
> I think it used to work. Strange. I am not where I can test it right now. Can
> anyone else confirm?
I can pick the coloured rectangles in the HUD of osgpick built from
the 3.6 branch.
Robert.
___
I think it used to work. Strange. I am not where I can test it right now.
Can anyone else confirm?
On Thu, Feb 28, 2019 at 4:34 PM Bruce Clay wrote:
> Hi,
>
> I used the osgPick example to create a HUD in my app but do not get any
> hits from the text. I went back to the osgPick example itself
Hi,
I used the osgPick example to create a HUD in my app but do not get any hits
from the text. I went back to the osgPick example itself and it does not get
any hits from the text either. Is there any way to use a HUD to select text
and use it to control operations?
Thank you!
Cheers,
i fixed it by setting:
Code:
stateset->setRenderBinDetails(11,"RenderBin");
OSG Version: 3.4.1
OS: OpenSuse Leap 42.1
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