Re: [osg-users] Deep cloning an active root scene node

2019-02-28 Thread Robert Osfield
Hi Rob, The OSG is design to allow you to rendering multiple views at once, there is no need to clone the scene graph, you simply add another View to a CompositeView to add the extra rendering. You can toggle optional View's on/off as you need them. Robert. On Thu, 28 Feb 2019 at 17:51, Robert

Re: [osg-users] show mouse cursor in embedded osg

2019-02-28 Thread Robert Osfield
On Thu, 28 Feb 2019 at 17:32, Sebastian Schmidt wrote: > How can i show the default osg mouse cursor in a embedded opengl context > (GraphicsWindowEmbedded) ? > i tried embeddedWindow->useCursor(true), but i didnt work. GraphicsWindowEmbedded is essentially a non op facade that makes it

[osg-users] Deep cloning an active root scene node

2019-02-28 Thread Robert Lockyer
Hi all, my name is Rob. I'm currently writing a plugin for an OSG based application. I effectively want to create a snapshot of the application's scene graph state and pass it to another thread where I can render to a texture, while the main rendering thread continues with minimal interruption.

Re: [osg-users] Cannot pick HUD text

2019-02-28 Thread Bruce Clay
Hi, I am using the 3.6.2 branch. The pick works for the fountain so clicking on the color blocks over the fountain will report back but not the others. Also the osgPick app does not support the --screen 0 command line option Thank you! Cheers, Bruce -- Read this topic

[osg-users] show mouse cursor in embedded osg

2019-02-28 Thread Sebastian Schmidt
How can i show the default osg mouse cursor in a embedded opengl context (GraphicsWindowEmbedded) ? i tried embeddedWindow->useCursor(true), but i didnt work. OSG Version: 3.4.1 OS: OpenSuse Leap 42.1 -- Read this topic online here:

Re: [osg-users] Cannot pick HUD text

2019-02-28 Thread Robert Osfield
On Thu, 28 Feb 2019 at 16:10, Chris Hanson wrote: > I think it used to work. Strange. I am not where I can test it right now. Can > anyone else confirm? I can pick the coloured rectangles in the HUD of osgpick built from the 3.6 branch. Robert. ___

Re: [osg-users] Cannot pick HUD text

2019-02-28 Thread Chris Hanson
I think it used to work. Strange. I am not where I can test it right now. Can anyone else confirm? On Thu, Feb 28, 2019 at 4:34 PM Bruce Clay wrote: > Hi, > > I used the osgPick example to create a HUD in my app but do not get any > hits from the text. I went back to the osgPick example itself

[osg-users] Cannot pick HUD text

2019-02-28 Thread Bruce Clay
Hi, I used the osgPick example to create a HUD in my app but do not get any hits from the text. I went back to the osgPick example itself and it does not get any hits from the text either. Is there any way to use a HUD to select text and use it to control operations? Thank you! Cheers,

Re: [osg-users] hidden geometry in embedded osg

2019-02-28 Thread Sebastian Schmidt
i fixed it by setting: Code: stateset->setRenderBinDetails(11,"RenderBin"); OSG Version: 3.4.1 OS: OpenSuse Leap 42.1 -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75667#75667