Re: [osg-users] Shift key being stuck.

2019-03-01 Thread mike . d . ft402
Hi, Thanks, I think I should open an issue instead. I found a way to reproduce this problem. It seems to be caused by certain setxkbmap setups rather than window managers. This one should cause it: setxkbmap us,ru '' terminate:ctrl_alt_bksp,grp:shifts_toggle Kind regards, Mike On Sat, Feb 09,

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Robert Lockyer
Hey Chris, Just had a chat with Matt and he reminded me of the Raspberry Pi light field rig Mike was working on a while back. Very cool stuff. I don't think we were aware that he was working with OSG. If you can put me in touch, sounds like we would have lots to talk about. Thanks, Rob On Fri,

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Chris Hanson
Hey Rob (Lockyear). You know, Mike Weiblen has already done this stuff you're doing in OSG. Last year, I put him in touch with Matthew Hamilton and Russ Baker an email suggesting you guys all mind-meld to see if his wisdom could save you all some effort. Perhaps they didn't know he was working

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Daniel Emminizer, Code 5773
Hi Rob, Be sure that if you’re using cloning that everything in the scene supports cloning. If you have custom (non-OSG) nodekit elements in the scene, cloning may only be partially supported. That can certainly cause issues with that approach. Though OSG nodes supports cloning, not all

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Robert Lockyer
Thanks Robert, that's good advise for a more efficient approach in the long term. I just figure it might be a simple proof of concept to just blindly clone the whole graph. Sounds like there's no fundamental reason I can't do that, so probably just some silly thing I'm getting wrong. Robert

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Robert Osfield
Hi Rob, There is a limit to how well you'll be able to get things to scale given the hardware limits you have to work around. If you don't want the main rendering loop to wait for the rendering of all these extra views then you'll need to use a separate viewer(or compositeviewer) with it's own

Re: [osg-users] Deep cloning an active root scene node

2019-03-01 Thread Robert Lockyer
Thanks Robert, that's actually what I tried initially and it renders fine, however there's a usability issue. For more background I'm rendering light fields. In order to do this I set up an array of thousands of slightly offset cameras in a rectangular grid pattern. Because I'm capturing so many