Hi,
Thanks, I think I should open an issue instead.
I found a way to reproduce this problem. It seems to be caused by
certain setxkbmap setups rather than window managers. This one
should cause it:
setxkbmap us,ru '' terminate:ctrl_alt_bksp,grp:shifts_toggle
Kind regards,
Mike
On Sat, Feb 09,
Hey Chris, Just had a chat with Matt and he reminded me of the Raspberry Pi
light field rig Mike was working on a while back. Very cool stuff. I don't
think we were aware that he was working with OSG.
If you can put me in touch, sounds like we would have lots to talk about.
Thanks,
Rob
On Fri,
Hey Rob (Lockyear). You know, Mike Weiblen has already done this stuff
you're doing in OSG. Last year, I put him in touch with Matthew Hamilton
and Russ Baker an email suggesting you guys all mind-meld to see if his
wisdom could save you all some effort. Perhaps they didn't know he was
working
Hi Rob,
Be sure that if you’re using cloning that everything in the scene supports
cloning. If you have custom (non-OSG) nodekit elements in the scene, cloning
may only be partially supported. That can certainly cause issues with that
approach. Though OSG nodes supports cloning, not all
Thanks Robert, that's good advise for a more efficient approach in the long
term. I just figure it might be a simple proof of concept to just blindly
clone the whole graph. Sounds like there's no fundamental reason I can't do
that, so probably just some silly thing I'm getting wrong.
Robert
Hi Rob,
There is a limit to how well you'll be able to get things to scale given
the hardware limits you have to work around. If you don't want the main
rendering loop to wait for the rendering of all these extra views then
you'll need to use a separate viewer(or compositeviewer) with it's own
Thanks Robert, that's actually what I tried initially and it renders fine,
however there's a usability issue. For more background I'm rendering light
fields. In order to do this I set up an array of thousands of slightly
offset cameras in a rectangular grid pattern. Because I'm capturing so many
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