Hi Mike,
The EventQueue's windowResize(..) method is for informing the OSG's
event system that a window has already been resized, i.e. that a
resize has happened and now all the event handles who are interested
in this event can handle it.
If you want to move a window then you need to set the new
Hi,
I have an example where I create an OSG window. I need to be able to move or
resize it after creation through code. I have tried something like this:
Code:
while (!viewer->done()) {
viewer->frame();
if (bConditionMet) viewer->getEventQueue()->windowResize(newX, newY, newW
Hi,
I have this example. The green line is the laser, projected on the scene. As
you can see, the laser passes through the object. I want the laser bypasses the
object (any object, not only spheres), as the example above. It's like a light
spot
...
Thank you!
Cheers,
Matheus
Hi, I want to move, rotate and scale the object with the help of auxiliary
axes, so as done in the blendar, are there any libraries or code?
[img]inspector_gizmo_scale.png[/img]
...
Thank you!
Cheers,
Maxim
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