Re: [osg-users] Fixed pipeline lighting to shaders

2019-09-09 Thread Franco Tang
gwaldron wrote: > Here's some shader code you can use as a reference (not a complete solution > on its own). There are also some links in the code comments you can research. > > https://github.com/gwaldron/osgearth/blob/master/src/osgEarth/PhongLighting.frag.glsl > >

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-09 Thread Chris Hanson
I think Nick is proposing to do exactly what you're asking. On Mon, Sep 9, 2019 at 6:30 PM Zachary1234 wrote: > Dear Damian Dixon, > > This may well be true. My main issues still remain, though, as follows: > > -I am looking for a GNU TDM Win64 build that is TDM/GNU equivalent > to the Objexx

Re: [osg-users] Shadow Implement.

2019-09-09 Thread Franco Tang
AnyOldName3 wrote: > Hi, > > As someone who's added shadows to an OSG application, I can confidently say > you're going to have a bad time if you try and use anything in osgShadow. I > was told this before I'd really got started, and I didn't believe it, so > continued anyway, and while I

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-09 Thread Zachary1234
Dear Damian Dixon, This may well be true. My main issues still remain, though, as follows: -I am looking for a GNU TDM Win64 build that is TDM/GNU equivalent to the Objexx Engineering version which has a byte profile for MSVC++. -I need a contact point for some company that CAN persue such a

Re: [osg-users] Shadow Implement.

2019-09-09 Thread Chris Djali
Hi, As someone who's added shadows to an OSG application, I can confidently say you're going to have a bad time if you try and use anything in osgShadow. I was told this before I'd really got started, and I didn't believe it, so continued anyway, and while I did end up with impressive final

[osg-users] [build] osgslice build failure on OSX

2019-09-09 Thread Ravi Mathur
Hi all, Has anyone using OSX noticed that the osgslice example does not build? This prevents OSG from building on OSX out of the box. I'm currently using OSX 10.14.6 & XCode 10.3, but it's been happening for over a year now. Code: [100%] Linking CXX executable ../../bin/osgslice Undefined

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-09 Thread Trajce Nikolov NICK
Hi Zachary, I read a bit about TDM. I have some experience with building osg with MinGW and I have some free time to allocate and try to help you. Write me privately, and if my rate and conditions are ok with you, I can start this week. Cheers, Nick On Mon, Sep 9, 2019 at 12:13 PM Damian Dixon

[osg-users] osgQt Material issue

2019-09-09 Thread Wouter Roos
Hi, I'm in the process of updating to OSG 3.6.4 and have come across a problem with osgQt. When running the supplied example of osgViewerQt models don't show correctly. It looks like the textures are missing and that lighting is not as expected, but on some models (cow.osg) it appears to be a

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-09 Thread Damian Dixon
Until you mentioned the TDM compiler suite I had not heard of it. A lot of developers/companies will only engage on something like this on a Time and Materials basis with clear goals. The costs for engaging a bespoke port of OSG and all dependencies will not be cheap. Day rates will probably

[osg-users] Shadow Implement.

2019-09-09 Thread Franco Tang
Hi, I used to use osgShadow::ShadowMap to implement shadow in my application. Now, I want to use a new way to implement it, like the link below. [url] https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-09 Thread Zachary1234
Back to the main thread, Dear kornerr, is there somewhere else other than AlphaPixel that could help with a TDM/GNU Win64 build, given that AlphaPixel can't help me? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76649#76649