Hi,
Have you tried playing with osg::Material::setColorMode? It controls
glColorMaterial settings, which is used to switch between having the material
colour be determined by the global colour or vertex colours. You probably had
the Material set to use its own colour, but if you re-add it and s
We're scaling it down to a trivial test case now, because of course nobody
ever uses VPB for trivial test cases. ;)
On Sun, Sep 15, 2019 at 1:40 PM Robert Osfield
wrote:
> Hi Chris,
>
> I don't recall any issues with normals.
>
> Could you publish the data and osgdem/vsgmaster settings that repr
Hi Chris,
I don't recall any issues with normals.
Could you publish the data and osgdem/vsgmaster settings that reproduce the
issue?
Cheers,
Robert.
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