Has anybody worked on exporting GLTF Animations from OSG?
I'd like to save my dynamic OSG scene to disk, and don't want to save the
static geometry each frame. GLTF lets me export the geometry once, and
animate it each frame thereafter.
Curious if anybody has tried something similar, or if there
My "other" scene graph is progressively nicely, lots of work on RTX Ray
Tracing support and Viewer functionality are now merged with master. Cross
posting here as I know quite a few folk are curious about Ray Tracing but
can't access it from OpenGL/OSG.
Hello Robert,
I toyed around with SDF and discovered some problems in the fragment shader
that I managed to solve.
There seems to be a bug in the multisampling/blending code. Affected are
semi-transparent texts. It’s most obvious for glyphs with a big fill area,
like e.g. for the
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