[osg-users] Export GLTF from OSG?

2020-02-07 Thread OpenSceneGraph Users
Has anybody worked on exporting GLTF Animations from OSG? I'd like to save my dynamic OSG scene to disk, and don't want to save the static geometry each frame. GLTF lets me export the geometry once, and animate it each frame thereafter. Curious if anybody has tried something similar, or if there

[osg-users] RTX Raytracing now past of VulkanSceneGraph master!

2020-02-07 Thread OpenSceneGraph Users
My "other" scene graph is progressively nicely, lots of work on RTX Ray Tracing support and Viewer functionality are now merged with master. Cross posting here as I know quite a few folk are curious about Ray Tracing but can't access it from OpenGL/OSG.

[osg-users] Some issues with osgText / Signed Distance Field rendering

2020-02-07 Thread OpenSceneGraph Users
Hello Robert, I toyed around with SDF and discovered some problems in the fragment shader that I managed to solve. There seems to be a bug in the multisampling/blending code. Affected are semi-transparent texts. It’s most obvious for glyphs with a big fill area, like e.g. for the