Re: [osg-users] Export GLTF from OSG?

2020-02-17 Thread OpenSceneGraph Users
We have a gltf importer/exporter that we use in osgearth based on tinygltf. It works really well although we're really only targetting gltf files produced to support rendering 3d tiles datasets. So for example we havent done anything with animation since that's not a big part of 3dtiles. Give

Re: [osg-users] Export GLTF from OSG?

2020-02-17 Thread OpenSceneGraph Users
Hi Robert, The animations are reading live data and rendering them - so it's not a simple format, but can be represented by gltf well: the mesh models are static, but can appear and disappear and can have arbitrary transformations applied to them. My vision is an exporter that exports each

Re: [osg-users] osgQt::GLWidget Scroll Bug

2020-02-17 Thread OpenSceneGraph Users
Hi Scott, I don't know where the issue lies, but most likely it's in the windowing integration side rather than the core OSG as it doesn't look like you'll be relying on any of the OSG's native windowing/event handling. There might be an issue with osgQt, but I'm not the author of maintainer

Re: [osg-users] Export GLTF from OSG?

2020-02-17 Thread OpenSceneGraph Users
Hi Armin? On Friday, 7 February 2020 19:06:19 UTC, Armin Samii wrote: > > Has anybody worked on exporting GLTF Animations from OSG? > > I'd like to save my dynamic OSG scene to disk, and don't want to save the > static geometry each frame. GLTF lets me export the geometry once, and > animate it