Re: [osg-users] osgShadow 3.6.3

2020-02-18 Thread OpenSceneGraph Users
Hi Catalin, None of the osgShadow technique support shadows that surround a point light source as you have in your scene. This limitation is due the way that projective texturing is used for the shadow map, essentially you are limited to FOV from the light source to less than 180. The only wa

Re: [osg-users] osgQt::GLWidget Scroll Bug

2020-02-18 Thread OpenSceneGraph Users
Thanks for your reply Robert. I did end up stepping through and turns out it is an issue with the EarthManipulator setting a duration for the viewpoint change. I'll post on the osgEarth forum. Thanks again, Scott On Monday, February 17, 2020 at 1:07:59 PM UTC-5, Robert Osfield wrote: > > Hi S

[osg-users] osgShadow 3.6.3

2020-02-18 Thread OpenSceneGraph Users
Hi, We are trying to test the shadows using OSG, We have multiple lights, but for now we are playing with only one light, a point source light type. We are some weird effects, the shadows are cut, a mirror scene as shadow behind the light. See the video. https://www.youtube.com/watch?v=hyFBX0jGja

Re: [osg-users] Export GLTF from OSG?

2020-02-18 Thread OpenSceneGraph Users
We have a gltf importer/exporter that we use in osgearth based on tinygltf. It works really well although we're really only targeting gltf files produced to support rendering 3d tiles datasets. So for example we havent done anything with animation since that's not a big part of 3dtiles. Gi