Hi Catalin,
None of the osgShadow technique support shadows that surround a point light
source as you have in your scene. This limitation is due the way that
projective texturing is used for the shadow map, essentially you are
limited to FOV from the light source to less than 180.
The only wa
Thanks for your reply Robert. I did end up stepping through and turns out
it is an issue with the EarthManipulator setting a duration for the
viewpoint change. I'll post on the osgEarth forum.
Thanks again,
Scott
On Monday, February 17, 2020 at 1:07:59 PM UTC-5, Robert Osfield wrote:
>
> Hi S
Hi,
We are trying to test the shadows using OSG, We have multiple lights, but
for now we are playing with only one light, a point source light type. We
are some weird effects, the shadows are cut, a mirror scene as shadow
behind the light. See the video.
https://www.youtube.com/watch?v=hyFBX0jGja
We have a gltf importer/exporter that we use in osgearth based on
tinygltf. It works really well although we're really only targeting gltf
files produced to support rendering 3d tiles datasets. So for example we
havent done anything with animation since that's not a big part of
3dtiles. Gi
4 matches
Mail list logo