Hi,
I am trying to put an osgQOpenGLWidget inside a QMainWindow. I managed to
made it quite easily but the resulting image is stretched and I cannot
change its aspect ratio to made it right (the cow.osg is really stretched).
Can you help me, please? I have been struggling with this few lines of
Hi Glenn,
On Wed, 19 Feb 2020 at 17:56, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> I was looking in the glProgramBinary support in osg::Program. I don't
> *think* it is integrated with your "pragmatic" define-based shader
> composition system. Specifically there doesn't
On Wed, 19 Feb 2020 at 14:26, OpenSceneGraph Users <
osg-users@lists.openscenegraph.org> wrote:
> thank you for your advice about initial setup of a big array. That is a
> big help.
>
> As you said:*"There a number of ways to go about this type of task,
> which route to take will depend on
3 matches
Mail list logo