First off, I hope everyone is staying sane and healthy during this pandemic.
I’m working with a collection of 3D models that have come from a variety of
different source but are now all in osgb format. For several of the models
I’d like to grab a “node” and apply rotation.
As I’m
In my case its Perspective.
I was able to work around the problem by using a PolyTope intersector with
a 1x1 rectangle. That worked perfectly.
On Tuesday, April 14, 2020 at 11:56:24 PM UTC-7, OpenSceneGraph Users wrote:
>
> Hi Andrew,
>
> When you say you have a isometric view, to be clear,
Apologies for the delay on this my build command is
set PATH=C:\VirtualPlanetBuilder\windows\vpbWinBuild;%PATH%
set VPB_MAXIMUM_NUM_OPEN_DATASET=512
mkdir Charts
vpbmaster --levels 0 1 -t "Reprojected_files/Chart1" --levels 2 2 -t
"Reprojected_files/Chart2" --levels 3 3 -t
Calling dirty() on the image should be sufficient as the Texture2D will
check the modifiedCount on each time the texture is applied. It's how
we've implemented things like video textures and has been working for a
long time. It "should" work.
Put a check point or debug notice into the
I'm trying to figure out the correct way to notify Texture2D that I've
modified the raw bytes of its underlying Image (previous set via setImage)
I'm modifying the image data using image->data(), and then calling
image->dirty() once modifications are complete. I can see this changes the
Hi Andrew,
When you say you have a isometric view, to be clear, you mean you have an
orthographic projection of the scene? The OSG itself support orthographic
projection via the osg::Camera's ProjectionMatrix, the intersection. It
can only account for this if the IntersectionVisitor knows about
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