Re: [osg-users] Merge geodes into a single node

2020-10-19 Thread OpenSceneGraph Users
Hi, There should be some combination of options for the optimiser stuff in osgUtil that will let you merge geometries. This isn’t always possible (for example, if two nodes need wildly different renderer state, then there’s no way to merge them without the state being wrong when one is drawn) but i

Re: [osg-users] Merge geodes into a single node

2020-10-19 Thread OpenSceneGraph Users
Hi, Luca. One cannot do this in a general way since under each node any kind of entities can exist. I think the task you want to do not possible in a generic way, unless you get down to the level of the specific drawables each node has and copy/transfer their contents (for example, if they are os

[osg-users] Merge geodes into a single node

2020-10-19 Thread OpenSceneGraph Users
Hi All I have two basic osg shapes that I load like this osg::ref_ptr shape1 = osgDB::readNodeFile("shape1.osg"); osg::ref_ptr shape2 = osgDB::readNodeFile("shape2.osg"); I then group them together and save them osg::ref_ptr total = new osg::Group; total->addChild(shape1.get()); total->addChild

[osg-users] [Auto-Reply] I'm driving right now - I'll get bac...

2020-10-19 Thread OpenSceneGraph Users
[Auto-Reply] I'm driving right now - I'll get back to you later. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] I want to connect two moving models with a line.

2020-10-19 Thread OpenSceneGraph Users
Hi, you have to modify the geometry of the line. You can do that either scaling and rotating it or by modifying the coordinates of the vertices. In the latter case, be sure to deactivate the display lists of the geometry, otherwise the line will not be reflect any changes. -- Alberto _

[osg-users] I want to connect two moving models with a line.

2020-10-19 Thread OpenSceneGraph Users
I didn't speak English well, so I used a translator to write it. Please understand if there is any awkwardness in the sentence. I am moving two 3ds models using osg animationPath. And I want to connect two moving models with a line. Moving the 3ds model to the specified time and path using Anim