Hello, osg family!.
To implement Landing-Light as shown below
Is it possible to implement with osgLight Source and Spot Light without
using Shader?
Otherwise, can you implement Landing-Light using only Shader?
If there is a good way, please give me a hint.
Have a nice day
https://cdn.sho
system Win10 ,osg 3.6.4, osgearth 2.10.0,GTX1660
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When you saying volume what do you actually mean?
The models that are loadable from .obj can be totally unconstrained open
meshes where a volume isn't normally applicable without extra constraints.
Do you know your models are manifold geometries?
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os
Hi,
I'm currently trying to understand which is the occupation volume of an
.obj file loaded in the node:
osg::ref_ptr boat = osgDB::readNodeFile("file.obj");
Then, the problem is that I need to understand the real length, width and
height of the node.
I found a solution, but I think that the
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