Do you have the 3rd party libraries?
Le jeu. 18 févr. 2021 03 h 24, yeshwanth m a
écrit :
> Hi all,
>
> New to OSG, trying to install OSG in windows 10, using the following link
> https://vicrucann.github.io/tutorials/osg-windows-quick-install/. I think
> libraries didn't link properly. Attached
On Thu, Feb 18, 2021 at 05:08:36PM +, Robert Osfield wrote:
> The texture->setMaxAnisotropy() is a straight forward C++ method, the only
> reason for it to crash would be for the method to be called on a nullptr or
> invalid texture pointer.
Thanks for the hint.
I've checked that with gdb, it
The texture->setMaxAnisotropy() is a straight forward C++ method, the only
reason for it to crash would be for the method to be called on a nullptr or
invalid texture pointer.
Most likely the bug stems from simgear so I would suggest contacting the
FlightGear team to see if they can reproduce the
Maybe you can try when using cmake to build the solution from source code,
don't choose the default x64, but use x86. And make sure your cmake shows
that enough third-party libraries are found on your device to build OSG.
yeshwanth m 于2021年2月18日周四 下午4:24写道:
> Hi all,
>
> New to OSG, trying to in
I was told to ask here for help on this.
I'm receiving a SIGSEGV when texture->setMaxAnisotropy() is called.
According to the header file texture is:
osg::ref_ptr texture;
I'm not familiar with osg nor the code that causes it
so I hope, you can help me.
Thread 1 "fgfs" received signal SIGSEGV, S
5 matches
Mail list logo