6/3404710
Note that you need a special permission to read from external storage, too.
2017-05-26 13:06 GMT+07:00 龚来恩 <8802...@qq.com>:
> Hi All,
> I'm trying to make osgEarth run on Android (OSG 3.2 & osgEarth 2.3). Now
> the earth can display on Android system. But I run into a prob
Glen
8802...@qq.com
From:
龚来恩
Date: 2017-05-26 14:06
To:
OpenSceneGraph Users
Subject: [osg-users] A problem with regard to std:istrea
loaded successfully, so >> operate can normally work
if reading stream with text format. It's time consuming to convert all data
format from osgb to osg. Can anybody give me a better choice?
Thank you in advance!
Glen
8802...@qq.com
From: 龚来恩
Date: 2017-05-26 14:06
To: OpenScen
loaded successfully, so >> operate can normally work
if reading stream with text format. It's time consuming to convert all data
format from osgb to osg. Can anybody give me a better choice?
Thank you in advance!
Glen
8802...@qq.com
From: 龚来恩
Date: 2017-05-26 14:06
To: OpenScen
Hi All,
I'm trying to make osgEarth run on Android (OSG 3.2 & osgEarth 2.3). Now
the earth can display on Android system. But I run into a problem with regard
to std:istream. I tried to load an osgb file by the following code
osg::ref_ptr node =
Hi,
I think LineSymbol class has no this kind of function. Maybe you could use
osg to do it.
Glen
8802...@qq.com
From: Rambabu Repaka
Date: 2017-04-18 17:53
To: osg-users
Subject: Re: [osg-users] Related to osg lines
Hi,In osgearth project linesymbol is using and drawing the road but i
Hello,
I saw these codes in OSGEarth project.
Glen
8802...@qq.com
From: Robert Osfield
Date: 2017-04-18 17:26
To: OpenSceneGraph Users
Subject: Re: [osg-users] Related to osg lines
On 18 April 2017 at 10:22, Rambabu Repaka wrote:
> Hi,Iam drawing lines using the
Hi All,
Today I downloaded the OSG 3.5.1. I wondered why this developer release not update for one year. I finished the building process with Cmake option OSG_GL3_AVAILABLE and run osgsimplegl3 example. It worked well except that loaded model has no texture. In order to enable texture,
Hi All,
Today I downloaded the OSG 3.5.1. I wondered why this developer release not update for one year. I finished the building process with Cmake option OSG_GL3_AVAILABLE and run osgsimplegl3 example. It worked well except that loaded model has no texture. In order to enable texture, I
"osg-users@lists.openscenegraph.org"
抄送人:
主 题:Re: [osg-users] Fwd: how to solve QT5 multi-thread problem
9:22, 13 February 2017 г., "来恩" <first_...@21cn.com>:
Hello Konstantin,
Was the environment variab
--
发件人:Konstantin Podsvirov "konstan...@podsvirov.pro"
时 间:2017/02/13 13:42:11 星期一
收件人:OpenSceneGraph Users "osg-users@lists.openscenegraph.org"
抄送人:
主 题:[osg-users] Fwd: how to solve
QT5 multi-thread problem
Hello, Glen.
8:07, 13 F
Hi All,
Now I use QT4.8.7 as my application's GUI framework(it seems that there is no other better choice ), it works well with OSG. My users want me to upgrade my GUI, they said the GUI is too old and obsolete, so I plan to use QML technology to do this task. But how to embed QGLWidget
Hi all,
These days I'm study SWIG which is software development tool for building scripting language interfaces to C and C++ programs. Is there anyone use C# to invoke OSG C++ code with SWIG. If so, could you give me a sample code to illustrate how to do it.
Glen
Hi Everyone,
I want to develop an 3D application based on OSG. Is it possible that I use C#
language to develop UI, and OSG presentation function is invoke by C#. If it
is feasible, please give me an source code example.
Glen
___
osg-users
14 matches
Mail list logo