Hi,
I use osgdem with a dummy tile of height zero and the --whole-globe flag set
to get the whole earth generated. If I add a texture with parameter -t the
black parts of the texture will be translucent and in the resulting texture the
color (light grey) of my dummy tile is used instead. See t
Hi,
shouldn't the line
bool inlineImageFile = _dataSet->getDestinationTileExtension()==".ive";
be expanded to:
bool inlineImageFile = _dataSet->getDestinationTileExtension()==".ive" ||
_dataSet->getDestinationTileExtension()==".osgb";
inorder to get mipmaps as imagery in osgb files?
I would
Hi,
when I try to to read a ".osgt" file, that contains a Matrixd I get the
following warnings printed on the console:
AsciiInputIterator::readProperty(): Unmatched property Matrixd, expecting Matrix
f
I had a look into the code and saw, that _useFloatMatrix in InputStream is
always "TRUE", wh
Hi!
I'm also using osg_archive to create an archive afterwards the computation with
osgdem.
You have to process all the .ive files and replace the names to the referenced
sub titles and images. They must begin with the archive's name. e.g:
myarchive.osga/tileXYZ.ive or
myarchive.osga/tileXYZ.p
Hello,
did anyone try to use osgPPU with GLES 2.0 ?
Would it be difficult to do the adaption for ES? Which parts of the library
might be affected?
Regards,
--Alex
--
Read this topic online here:
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__
Hello,
I have a quiet weird problem with Intel Core i5 integrated graphics under
Ubuntu:
When I have an element buffer object, that consists of an byte index array,
followed by an ushort index array, wrong triangles will be rendered. (See
wrong_rendering.png, compared to right_rendering.png).
> Hi Alex,
>
> Which version of the OSG are you using? Just prior to the OSG-3.0
> release I checked in code that aligned arrays within a buffer object
> to 4 byte boundaries, this was done to address problems in Intel
> drivers.
>
> Robert.
>
> On Wed, Sep 14, 2
Hi,
I had the problem in my application, that the picture was frozen for certain
camera perspectives. This is caused due to the near far auto computation, that
also takes the geometry of the osgPPU::Unit's into concern.
For the faulty case, updateCalculatedNearFar(..) in CullVisitor::apply(Geod
Hi,
I had the same issue - please find my fix here:
http://forum.openscenegraph.org/viewtopic.php?p=43140#43140
It prevents the osgPPU::Unit's from beeing taken into account for near/far
computation.
--Alex
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Read this topic online here:
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Hello Art,
glPushAttrib / glPopAttrib works as well, but it's not available in GLES and I
also use osgPPU with GLES. However in GLES there are no 3D textures, only 2D
and cube maps.
Regards,
--Alex
--
Read this topic online here:
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