Hi,
I am currently working on my bachelor thesis using which involves the
OpenSceneGraph. One task is to apply a distortion Shader to a rendered texture.
Unfortunately I am failing in getting any Shader to work at all.
After spending the last couple of days researching and reading books, I manag
Hi,
I managed to get one step closer, if I remove the vertex shader the color is
properly displayed.
The obvious conclusion is that the vertex shader is bullocks ...
Is it possible that the attributes, such as osg_Vertex are no longer available ?
Thank you!
Cheers,
Alexander
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Hi,
I am currently working on my bachelor thesis which involves the OpenSceneGraph.
One task is to apply a distortion shader to a rendered texture.
Unfortunately I am failing in getting any shader to work at all.
After spending the last couple of days researching and reading books, I managed
to
Hi,
unfortunately there is no negative output, the shader compiles fine.
I doubt there will be any errors if the input channels are simply not set.
In that case they will be zero and the output vertex will also be zero, which
would explain the lack of any visible pixels, can't be sure though.
T
Hi,
thank you for providing me with some insight.
I had already stumbled upon exactly this example:
>
> // for non GL3/GL4 and non GLES2 platforms we need enable the osg_ uniforms
> that the shaders will use,
> // you don't need thse two lines on GL3/GL4 and GLES2 specific builds as
> t
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