probably conclude that this probably the best route.
Thoughts?
Robert.
On Thu, Apr 22, 2010 at 7:20 PM, Alok Priyadarshi al...@chromium.org wrote:
I have been working on porting OSG to NativeClient -
http://code.google.com/p/nativeclient/
NativeClient allows STATIC linkage to a custom OpenGL ES
I have been working on porting OSG to NativeClient -
http://code.google.com/p/nativeclient/
NativeClient allows STATIC linkage to a custom OpenGL ES 2.0 library.
OSG requires dynamic GLESv2 libs. I am looking for a way to make OSG
work with static linking. I am also volunteering to do the actual
to rendering you have other stuff
like physics, terrain decoding, etc.
-Alok
On Fri, Mar 19, 2010 at 1:55 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Alok,
On Fri, Mar 19, 2010 at 6:20 PM, Alok Priyadarshi al...@chromium.org wrote:
I am one of the contributors to the ANGLE project. Feel
Hi Robert and all,
I am one of the contributors to the ANGLE project. Feel free to send
questions/concerns my way. I have been an old-time osg user (since my
grad school days) and would love to help.
As a side-project I am also porting osg to native-client. Since
native-client only supports
you guys that will help debug what is going wrong?
Thanks,
-Alok
On Thu, Mar 4, 2010 at 2:00 AM, Robert Osfield robert.osfi...@gmail.com wrote:
Hi Alok,
On Wed, Mar 3, 2010 at 11:11 PM, Alok Priyadarshi alo...@gmail.com wrote:
make instclean (says invalid target, so I guess the instructions
of
the OSG and Cmake are you using on your system?
Robert.
On Thu, Mar 4, 2010 at 4:08 PM, Alok Priyadarshi alo...@gmail.com wrote:
Hi Alberto/Robert,
Yes I tried sudo make uninstall but it did not do anything just
echoed Built target uninstall. So CMakeFiles/uninstall.dir/all is
being
Hi Robert,
You were right. I upgraded to 2.6.2. and uninstall worked! Not a big
deal but it just deleted the files and left behind all the
directories.
Thanks,
-Alok
On Thu, Mar 4, 2010 at 9:49 AM, Robert Osfield robert.osfi...@gmail.com wrote:
Hi Alok,
On Thu, Mar 4, 2010 at 4:21 PM, Alok
You might want to look at http://sketchup.google.com/3dwarehouse/. It
has quite a few collada files.
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Hi Robert,
Another option is to just work against OpenGL and just disable the
fixed function pipeline features via the OSG_*_AVAILABLE Cmake
options. This gives you the same GL features that you'll see with
GLES 1.1 or 2.0 (depending upon the options you choose.) When I did
the initial
,
I can't help you with your problem, but please tell me that your're doing an
Android port of OSG ! :)
Cheers,
On Wed, Dec 2, 2009 at 7:29 AM, Alok Priyadarshi alo...@gmail.com wrote:
Hi Robert,
I am a software engineer at Google. We are evaluating using osg with
OpenGL ES 2.0 backend
Hi Robert,
Welcome to the OSG :-)
Thanks. I am not new to OSG, just coming back to it. I used it in my
previous life as a grad student at UMCP. In fact I also met you and
Don at one of the Washington DC chapter dinners.
A present it is, my plan is to use Cmake to automatically set the
Hi Robert,
I am a software engineer at Google. We are evaluating using osg with
OpenGL ES 2.0 backend in an internal project. Thanks for adding the
support for ES.
My first task is to compile and run the examples on ES 2.0 emulator
(imagination technologies on windows). I have been able to
=0,707106781
HTH
2007/9/5, Alok Priyadarshi [EMAIL PROTECTED]:
Hi Robert,
I understand every parameter in the function
osg::CullingSet::computePixelSizeVector, except the 0.7071067811f
factor. Could you please explain where you are getting this from?
Also, what is the CullingSet
Hi Robert,
I understand every parameter in the function
osg::CullingSet::computePixelSizeVector, except the 0.7071067811f
factor. Could you please explain where you are getting this from?
Also, what is the CullingSet::setSmallFeatureCullingPixelSize,
diameter or radius of the bounding sphere?
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