Re: [osg-users] What is the NodeMask used during intersection computation?

2007-08-22 Thread Andreas Helbling
Hi Terry The Intersectvisitor, like all Nodevisitors, has a look at the node masks higher in the scene graph too. Before traversing a node, the node mask is checked with the NodeVisitor::validNodeMask() method. Each NodeVisitor has a traversal mask, so you can define which nodes to traverse and

[osg-users] LOD and multiple cameras

2007-08-20 Thread Andreas Helbling
Hi all! I have two cameras and I want to see the same level of detail in camera 2 as in camera 1, no matter how far away the cameras are from any objects containing LOD/PagedLOD nodes. I'm inheriting from osgUtil::Cullvisitor. My class specialization knows the position of camera 1 in world spa