Hi Terry
The Intersectvisitor, like all Nodevisitors, has a look at the node
masks higher in the scene graph too.
Before traversing a node, the node mask is checked with the
NodeVisitor::validNodeMask() method.
Each NodeVisitor has a traversal mask, so you can define which nodes to
traverse and
Hi all!
I have two cameras and I want to see the same level of detail in camera
2 as in camera 1, no matter how far away the cameras are from any
objects containing LOD/PagedLOD nodes.
I'm inheriting from osgUtil::Cullvisitor. My class specialization knows
the position of camera 1 in world spa
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