[osg-users] Window Position of Widget

2011-03-10 Thread Andrew Kos
I have a widget button--which is essentially a label--inside a widget box which is placed somewhere within a viewer, say at 100x150. This button should open up, right below it, a dropdown menu, which is another box. The issue I'm having is that if I use getOrigin() or getPosition() for the but

Re: [osg-users] Transparent Viewers/Close Viewer

2011-02-14 Thread Andrew Kos
So, along the same lines... One of these views contains a windowmanager that controls my 2D GUI that I want on top of the other views. Since my GUI is an "L" shape, with the main 3D view surrounded by the L, placing the GUI on top of the other views blocks off those views (since the view is a s

Re: [osg-users] Imported Model Transparency

2011-02-14 Thread Andrew Kos
Nevermind, solved. The issue was that I had the box's GL_DEPTH_TEST set to off. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36658#36658 ___ osg-users mailing list osg-users@lists.openscenegraph.or

[osg-users] Imported Model Transparency

2011-02-14 Thread Andrew Kos
Hello, I have a scene with an OSG constructed 3d grid layout. I then import models I've created with Blender (in the .obj format) into the grid. When I view these things together, you can see the grid through the model, but you cannot see one model through another model. Is this a Blender issu

Re: [osg-users] Transparent Viewers/Close Viewer

2011-02-14 Thread Andrew Kos
That worked beautifully! Thanks! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36650#36650 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/o

[osg-users] Transparent Viewers/Close Viewer

2011-02-13 Thread Andrew Kos
Hello, I am currently building an application that uses multiple viewers within a composite viewer. Is there a way to make a viewer semi-transparent? Also, is there a way to temporarily close/reopen a viewer? Thanks -- Read this topic online here: http://forum.openscenegraph.or