Re: [osg-users] osgPPU down...

2008-09-19 Thread Bart Kevelham
http://projects.tevs.eu/osgPPU should do the trick 2008/9/19 Doug McCorkle <[EMAIL PROTECTED]> > Hello, > > It appears the osgPPU site is down: http://projects.tevs.eu/osgppu. I am > hoping the owner might be on this list to be able to get the site back up > again. > > Doug > > __

Re: [osg-users] Getting the current frame number of an animation

2008-01-10 Thread Bart Kevelham
FrameStamp, you'll find > this attached to the NodeVisitor that is traversing and calling the > callbacks etc. Or just get it from the viewer. > > Robert. > > On Jan 10, 2008 9:55 AM, Bart Kevelham <[EMAIL PROTECTED]> wrote: > > > > Hi all, > > &g

[osg-users] Getting the current frame number of an animation

2008-01-10 Thread Bart Kevelham
Hi all, I have created an animation at 25fps and I'm succesfully loading and playing the animation inside openscenegraph in loop mode. (Set up everything correctly with animation paths and the appropriate callbacks) I want to add some functionality to my program that requires the frame number of