[osg-users] Slaves, RTT, and HUD

2014-11-04 Thread Ben Strukus
Hello, I'm looking to get the following scenario working: A scene with a HUD rendering on a distortion mesh using slave cameras. What I've tried so far is... 1. A normal Viewer class with two Cameras in the scene graph, one on a pre-render pass that renders the main scene

Re: [osg-users] Slaves, RTT, and HUD

2014-11-04 Thread Ben Strukus
Ben, Have a look at the osgdistortion example as it does exactly what you describe you want to do. Robert. On 4 November 2014 19:53, Ben Strukus mailto:ben.stru...@flyte.com>> wrote: Hello, I'm looking to get the following scenario working: A scene with a HUD renderi

[osg-users] Aborting frames that take too long

2015-01-19 Thread Ben Strukus
Hi, I'm having a problem trying to use OSG for a specific scenario. My simulation contains several screens all showing the same scene at different angles (think projector setup). I'd like to synchronize the frames among them so that tearing between screens is minimal. Due to the nature of my sc

Re: [osg-users] Aborting frames that take too long

2015-01-30 Thread Ben Strukus
other models, it should just stop rendering though still remain responsive. From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ben Strukus Sent: Monday, January 19, 2015 4:08 PM To: OpenSceneGraph Users Subject: [osg-users] Aborting frames that take too long Hi, I'

Re: [osg-users] Slaves, RTT, and HUD

2015-03-11 Thread Ben Strukus
n 4 November 2014 20:58, Ben Strukus mailto:ben.stru...@flyte.com>> wrote: Hi Robert, The osgdistortion example is a great resource and I've used it quite a bit to set up the RTT and the distortion mesh, however when it comes to rendering a HUD (text, in my case) to that texture us

[osg-users] [osgOcean] Cylinder/Skydome flicker when using CompositeView

2015-03-17 Thread Ben Strukus
Hi, I'm using osgOcean in a multi-view, multi-graphics card configuration and I'm encountering a problem with the ocean's cylinder and skydome causing "flickering" effects. Setup My setup is that I have 6 cameras all looking into the same scene. They all have the same position but different or

Re: [osg-users] [osgOcean] Cylinder/Skydome flicker when using CompositeView

2015-03-18 Thread Ben Strukus
Hi, I've done some more poking around and I've found out a few things. If I disable the cylinder completely by simply not adding the _oceanCylinderMT child to the _oceanTransform group in OceanScene.cpp, then the flashing stops. The flashing occurs over the water. The effect is seemingly random