Re: [osg-users] HDR 32bit

2007-09-24 Thread Benoit bossavit
What do you mean with screen-sized hdr? If I have the same resolution? I have a fixed resolution if it is the question... :s thanks for your answer 2007/9/24, Joachim E. Vollrath [EMAIL PROTECTED]: Hello, actually, your 6800 shouldn't be able to do linear interpolation on 32 bit floats

Re: [osg-users] problem with HDR, values clamped?

2007-09-21 Thread Benoit bossavit
of your shaders. See nVidia's FP_Specials.pdf for more info. Cheers, Art --- Benoit bossavit [EMAIL PROTECTED] schrieb: Hi all, I'm trying to do a render in HDR with a CameraNode (osg1.2). I have a texture where I set an Image wich contains float values : img-setImage( width

Re: [osg-users] Displaying stats

2007-09-20 Thread Benoit bossavit
Hi all, just one question, there is possible using osgViewer::StatsHandler with a compositeViewer in the osg-2.1.11? Thanks bnua 2007/9/20, Marcus Fritzen [EMAIL PROTECTED]: Thank you both. Like Robert said, atm there is no automatically count of the triangles in the StatsHandler. I am not

Re: [osg-users] RRT with HDR texture

2007-09-12 Thread Benoit bossavit
thanks for your attention. bnua 2007/9/12, Art Tevs [EMAIL PROTECTED]: How do you render data into your texture? If you do not use shaders (so using of fixed function pipeline) for rendering output to your texture, then the result will be clamped to [0,1]. Art --- Benoit bossavit [EMAIL

[osg-users] Pb with Render To Texture

2007-09-07 Thread Benoit bossavit
Hi all, I have a class overloading an osg::Group. I overload the traverse method to apply 3 shaders passes to draw the scene create shader1_stateset create shader2_stateset create shader3_stateset void traverse(osg::NodeVisitor nv) { if(nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR))

[osg-users] Change mouse cursor visibility interactively

2007-08-21 Thread Benoit bossavit
Hi, There is a way with OSG = v2.0 to change the visibility of mouse cursor interactively. I see this option can be changed with osg::GraphicsContext::Traits, but I can only retrieve a const of the trait of graphicsContext of my osg::Camera. And change the graphicsContext seems much for that.